View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  • Yes

    66 31.13%
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    108 50.94%
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    33 15.57%
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Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  1. #1
    Support Forum Agent Jessetheone's Avatar
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    Dec 2013
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    Will these arrangements re-balance Guild Warfare and Championship Warfare?

    As some of you guys said the changes in mechanisms of these 2 mini games in the last patch has sabotaged the balance, we’re thinking to make following changes to regain the balance. Please let us know how you like these ideas.

    Championship Warfare
    For players who participate in with stars above their names, they will get extra 10% to 20 % Tickets in every battle for each star they shall carry on.

    Guild Warfare
    We’ll significantly increase rewards for each battle players shall participate in.

    Please comment and we’ll collect your feedback. Thanks!
    Combattre, vaincre ou mourir

  2. #2
    The new CWF mechanism is already a balance to all the prizes the winners get. But if it needs to be "balanced" further by giving them more prizes in-lieu of the penalty, then by all means

    Ditto about Guild warfare, servers 1-10 are not feeling any effects from it.

  3. #3
    Ironheart
    Join Date
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    The CW is much better now. It means that the same player does not necessarily win CW every time. Well, fingers crossed he doesn't.

    GW, got no idea about as we have nobody to fight.

  4. #4
    Quote Originally Posted by Jessetheone View Post

    Championship Warfare
    For players who participate in with stars above their names, they will get extra 10% to 20 % Tickets in every battle for each star they shall carry on.
    This is a very good and effective way to balance out the negative buff the Crowns give.
    A win-win solution, if ever there was one.

    It gives other players a bigger chance to defeat the previous CWF winners, while giving Crown holders an incentive to keep on playing despite the increasingly difficult odds being stacked against them.

    Quote Originally Posted by Jessetheone View Post

    Guild Warfare
    We’ll significantly increase rewards for each battle players shall participate in.
    The problem with the new rules in Guild Wars is that strong players are now being spammed with tons of alts to get their durability down to 1. Alliance leaders have even asked their members to create multiple alts each, no matter how small, in order to whittle down the enemies big players. Increasing rewards for players will not do anything to change this.

    Some suggestions:

    1.
    Make durability loss of the winning side proportional to health left.
    - 80-100% hp remaining = 5 dura loss.
    - 60-80% hp left = 4 dura loss.
    - 40-60% hp left = 3 dura loss
    - 20-40% hp left = 2 dura loss
    - 1-20% hp left = 1 dura loss
    The losing side should lose -20 durability.


    2.
    Disallow players who have the same IP and/or MAC address from logging in more than 1 avatar in the same guild wars city battle.
    Last edited by Herby; 03-18-2014 at 12:02 PM.

  5. #5
    Quote Originally Posted by Herby View Post
    The problem with the new rules in Guild Wars is that strong players are now being spammed with tons of alts to get their durability down to 1. Alliance leaders have even asked their members to create multiple alts each, no matter how small, in order to whittle down the enemies big players. Increasing rewards for players will not do anything to change this.

    Some suggestions:

    1.
    Make durability loss of the winning side proportional to health left.
    - 80-100% hp remaining = 5 dura loss.
    - 60-80% hp left = 4 dura loss.
    - 40-60% hp left = 3 dura loss
    - 20-40% hp left = 2 dura loss
    - 1-20% hp left = 1 dura loss
    [U]The losing side should lose -20 durability.
    Get this done asap, Tynon, and let the big players feel big again! Or better yet, scale it based on power: someone of equal power fighting will lose 5 durability when they win; beating someone 20% less power will give -4 durability, beating someone of 40% less power will give -3 durability, etc. That way making 20 new alts would not be a viable tactic as they would only give -1 durability...not as helpful as -5 durability like it is now.
    -- Neriya, Beauty of Aphrodite, Server 78.

  6. #6
    [/U]2.
    Disallow players who have the same IP and/or MAC address from logging in more than 1 avatar in the same guild wars city battle.[/QUOTE]

    My boys and I both play tynon on the same laptop how would this affect it?

  7. #7
    Lightbringer
    Join Date
    Sep 2013
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    Quote Originally Posted by lugnut_fxi_6829524 View Post
    [/U]2.
    Disallow players who have the same IP and/or MAC address from logging in more than 1 avatar in the same guild wars city battle.
    My boys and I both play tynon on the same laptop how would this affect it?[/QUOTE]

    It would make you unable to play at the same time. IP restrictions aren't effective for this sort of thing. College campuses often have the same IP across the whole campus, same with some apartment complexes. Or what if RL friends get together and play in a coffee shop or something? too many negative repercussions.

  8. #8
    Lightbringer
    Join Date
    Sep 2013
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    Quote Originally Posted by Herby View Post
    Do you honestly think RL friends get together and play tynon together?

    Be realistic please.
    I do...maybe you shouldn't make assumptions and be a presumptive obnoxious jack ass...

  9. #9
    Justice
    Join Date
    May 2013
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    Quote Originally Posted by Herby View Post
    Do you honestly think RL friends get together and play tynon together?

    Be realistic please.
    You are unrealistic!! There really are game playing families. You can't restrict it. Get off your high horse here Herby.

  10. #10
    Quote Originally Posted by MisChief View Post
    You are unrealistic!! There really are game playing families. You can't restrict it. Get off your high horse here Herby.

    Ok my bad. I take that back.

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