
Originally Posted by
Herby
This is a very good and effective way to balance out the negative buff the Crowns give.
A win-win solution, if ever there was one.
It gives other players a bigger chance to defeat the previous CWF winners, while giving Crown holders an incentive to keep on playing despite the increasingly difficult odds being stacked against them.
The problem with the new rules in Guild Wars is that strong players are now being spammed with tons of alts to get their durability down to 1. Alliance leaders have even asked their members to create multiple alts each, no matter how small, in order to whittle down the enemies big players. Increasing rewards for players will not do anything to change this.
Some suggestions:
1.
Make durability loss of the winning side proportional to health left.
- 80-100% hp remaining = 5 dura loss.
- 60-80% hp left = 4 dura loss.
- 40-60% hp left = 3 dura loss
- 20-40% hp left = 2 dura loss
- 1-20% hp left = 1 dura loss
The losing side should lose -20 durability.