Quote Originally Posted by Lockecole_5393515 View Post
Whats to keep the other guild from making alts? Why not just make appropriatly powered players fight each other, so your biggest guy can hit their biggest guys, and unless youre HUGELY outnumbered, you'll win that way, since its a 1:4 ratio in win/loss durability, unless the other team has 50+ heros to your ten, you'll win every time. And honestly if you have to split your small guild up that much then you shouldnt be holding that many cities. Nothing keeping you from inviting more members/making alts, and if you dont want to, accept the fact that you shouldnt own 4 cities.
Not real sure where you came up with the 1:4 ratio. It's 5 lost if you win and 10 lost if you loose. That's 1:2.

Quote Originally Posted by Jakoda_6650940 View Post
It is nice to have the appearance of a fair poll by posting for all to vote. It has been said every sever has one mega guild running all cities, with maybe 20 to 30 actives if lucky. That means the entire rest of the server also has a voice. Lets say 4 guilds also participate in GW on said server with aprx 10 to 15 players in those guilds. Which voice do you suppose will be louder?
Not too sure who said every server has one mega guild. Our server has 3 guilds that seem to trade cities fairly regularly. That said, I think loosing 5 durability for a win is too much. As has already been said, it allows a few alts to totally change the outcome of a battle. I didn't like the rationale they used when they added it, and now that I've seen it in action, I like it less.