View Poll Results: Do you think revenging shouldn't give coins+credits in order to stop alt farms?

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  • No more coins+credits during revenges

    30 30.30%
  • This is a bad idea. Leave the revenge system as it is.

    65 65.66%
  • I don't have a clue what you're talking about.

    4 4.04%
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Thread: A suggestion to refrain alts

  1. #1
    Lightbringer ChickenWing's Avatar
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    A suggestion to refrain alts

    A guild member of mine suggested that Tynon completely removes the coins+credits on revenges.

    Tynon cannot possibly prevent people from making alts, but it can make it useless to do it.

    The only problem I have with that is that revenging other players is a fun part of the game. How about making it interesting rep-wise?
    Last edited by Morgan le Fay; 03-21-2014 at 12:12 PM.

  2. #2
    Why not make the Rep portion of it more profitable (possibly with Arena type Stake incentives) and completely remove the coin/rep portion.

  3. #3
    Or just make Revenges follow the 10 level restriction.

  4. #4
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Lockecole_5393515 View Post
    Or just make Revenges follow the 10 level restriction.
    This is a very good idea! It is too time consuming to make an alt reach your main's level.

  5. #5
    Guardian karatekristopher_1399892's Avatar
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    Quote Originally Posted by Lockecole_5393515 View Post
    Why not make the Rep portion of it more profitable (possibly with Arena type Stake incentives) and completely remove the coin/rep portion.
    i agree with this idea so that way mondays can double the rep you get from a revenge that day so theres something on that day
    I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.

  6. #6
    Lightbringer
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    This is not a good solution. It leaves small players the ability to spam larger players at will with no repercussions. It also provides no incentive to ever revenge someone. -10

  7. #7
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by DrthCaedus View Post
    This is not a good solution. It leaves small players the ability to spam larger players at will with no repercussions. It also provides no incentive to ever revenge someone. -10
    As I suggested, revenging could give more rep (based on the enemy's power). I don't agree that it leaves no incentive to attack others. Regarding small players' ability to attack large powers, we are currently losing rep when we could revenged and lose. This would still apply.

  8. #8
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    Quote Originally Posted by ChickenWing View Post
    As I suggested, revenging could give more rep (based on the enemy's power). I don't agree that it leaves no incentive to attack others. Regarding small players' ability to attack large powers, we are currently losing rep when we could revenged and lose. This would still apply.
    to make up for the loss in income the rep gains would have to be pretty massive. I gain about 5-10 mil coins/creds a day at-least from revenges, Plus a few hundred rep. To make up for the loss i'd want to make at-least 20-30k rep from the same amount of revenges.

  9. #9
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by DrthCaedus View Post
    to make up for the loss in income the rep gains would have to be pretty massive. I gain about 5-10 mil coins/creds a day at-least from revenges, Plus a few hundred rep. To make up for the loss i'd want to make at-least 20-30k rep from the same amount of revenges.
    Rep gains should be based on power, so as not to make it relevant to revenge alts. It should also scale according to the title of the player you are revenging. Therefore, the higher your title (and your enemy's title), the more gains. I believe 20K rep is too important if you are Knight-Lieutenant (Shayd), but it is almost reasonable if you are working towards getting Aphrodite.

  10. #10
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    I strongly feel the amounts of reps you earn shouhld be based on the amount of reps you already have

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