First...I thought you were going to quit posting your antagonistic garbage. Second...do you have any idea of how games like this work? I'm beginning to think you don't. The game you describe is a completely different system that would require millions in investment and development, and a complete reworking of Ucool's business and gaming model. Quit coming up with ideas like this because they do nothing to further the conversation as they will never happen, ever. If you had read my previous post non-paying customers bring in most revenue because they bring in more players and almost always begin to spend after a time. People like exec and PR may spend 10-20k on a game like this (good for them) but the 2,000 players who spend 30-100 a month bring in 10x that much and more. Even if players like PR could afford to put out 10-20k a month they couldn't compete with that type of income. The opinion of heavy coiners like that simply doesn't matter nearly as much as the overall player base who really pays for the game.



