Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 22

Thread: Arena Stakes idea

  1. #11
    Guardian karatekristopher_1399892's Avatar
    Join Date
    Sep 2013
    Location
    soulbane
    Posts
    112
    cuddles... your a genius
    I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.

  2. #12
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    Quote Originally Posted by g346007_1906957 View Post
    Reputation stakes please ^^ (separate from the cap)
    YES thank you! It's on the Casino wheel but I forgot to mention this one specifically. Definitely add the 1000 reputation to the idea list (that is unaffected by the arena cap). Another idea is the Advanced runekeeper thing that gives 1 fragment.

    heck get rid of the credit / xp stakes and put in...
    (brainstorming ideas for common stakes. We want items that are small but are useful)
    -- tiny 10-rep cubes
    -- 1 guild contribution cubes (unaffected by Win-Win). Yes only 1 contrib for the common ones.
    -- 1 stamina cubes
    -- 1 casino token (need 100 of these to spin)
    -- credit stakes that are ACTUALLY half the amount of the coins stakes
    or basically anything that exists on the casino wheel and divide it by 100.

  3. #13
    Hopebringer
    Join Date
    May 2013
    Posts
    34
    Very nice idea, something that will help all sizes of players

  4. #14
    Hopebringer
    Join Date
    Aug 2013
    Posts
    28
    i like this idea as well

  5. #15
    Sirius kaisim_2492829's Avatar
    Join Date
    Oct 2013
    Location
    Expunged
    Posts
    2,206
    Quote Originally Posted by Andy View Post
    You can already get level 1 and 2 chips and blue medals on chests, but they are rare. In any case, U do like the idea.
    also purples, if i may add



    i in general like the idea of changing the rewards, this was mentioned in previous posts, however i like the idea of including random heroes (just add the color group gold, purple and the game will do the rest and not include heroes you dont have yet like in fair and guild chest). casino and lab tokens are great too and a nice alternative to chips and low credit rewards. those rewards however should not be announced and just replace the old out dated ones.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  6. #16
    Sirius kaisim_2492829's Avatar
    Join Date
    Oct 2013
    Location
    Expunged
    Posts
    2,206
    Quote Originally Posted by Cuddles_1461020 View Post
    YES thank you! It's on the Casino wheel but I forgot to mention this one specifically. Definitely add the 1000 reputation to the idea list (that is unaffected by the arena cap). Another idea is the Advanced runekeeper thing that gives 1 fragment.

    heck get rid of the credit / xp stakes and put in...
    (brainstorming ideas for common stakes. We want items that are small but are useful)
    -- tiny 10-rep cubes
    -- 1 guild contribution cubes (unaffected by Win-Win). Yes only 1 contrib for the common ones.
    -- 1 stamina cubes
    -- 1 casino token (need 100 of these to spin)
    -- credit stakes that are ACTUALLY half the amount of the coins stakes
    or basically anything that exists on the casino wheel and divide it by 100.
    thats too greedy to make a difference and i would prefer any current XP reward over 1 guild contrib, 1 casino, etc
    here is why:
    i have a few players with me in the top 6 in our arena that dont have auto claim and i can claim their stakes like half the day. if i am lucky i get 2 chips on the same day. giving one casino chip per box it would take over a year for my free spin, however i will be lucky and might get 100 contributions before that...
    no i think it should be 1 free spin instead of the lv2 chip and 10 guild contributions per level 1 chip (and yes win/win CAN apply coz you earned it).
    stamina is a nice idea too but will not be significant considering that in the best case scenario you will get 47 boxes during the same day if even 10% of those have stamina, you wont even notice.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  7. #17
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    Thank you for the suggestions; let's keep the ideas flowing!
    If we implemented ALL these ideas, here is how Arena would be: (so we can PICTURE the ideas)

    There are 4 classes of rarity.
    Common, Uncommon (like the big coins and 10 gem stake), Rare (like the 100 gem stake), and Announcement (like the 1000 gem stake).

    Common stake options:
    Currently these options are coins, credits (that are almost nothing), XP, chest
    With these ideas, new common stakes would be...
    -- Coins
    -- Credits that are actually 50% the amount of the coins
    -- XP (keeping these)
    -- Chests that can contain any non-gem item from Common, Uncommon, and Rare, and also including crafting materials and speakers. Basically same as before but with added variety.
    -- 1 casino token
    -- 1 stamina
    -- 1 guild contribution
    -- 10 reputation
    -- level 1 chip (can be in chest)
    The criteria for the common stakes, we wanted items that are *insignificant*, but x100 ARE significant. 100 contrib = 1 gold chest. 100 casino tokens = a casino spin. 100 stamina = useful. 100x 70k coins = 7mil coins. 100x 10rep = 1000 rep, etc. And yes, level 1 chips are insignificant. Need 125 of these to make a lvl 4. Autocollect would gather 24x2 = 48 of these (slightly less if you add in the 10 minute gap in between).

    Uncommon stakes:
    -- BIG coins (same)
    -- BIG credits (but 1/2 the amount of the coins)
    -- BIG XP (same)
    -- 10 gems (same)
    -- Blue star (can also be in chest)
    -- level 2 chip (can also be in chest)
    -- Blue hero card (as kaisim suggested, to be a blank blue card and be redeemed as a random hero the player can access. Can also be in chest)
    -- 1 maze token (can also be in chest)
    -- 100 reputation
    -- 10 stamina
    -- 10 contribution (CAN be affected by Win-Win)
    -- 10 casino chips

    Rare Stake options:
    -- 100 gems stake (same)
    -- Purple Star (can also be in chest)
    -- Purple Hero Card (can also be in chest. Blank hero card for player to redeem as a hero they can access)
    -- 10 maze tokens
    -- level 3 chip (can also be in chest)
    -- 100 casino chips
    -- 100 stamina
    -- 1000 reputation
    -- 100 guild contribution (can be added with Win-Win)
    -- Advanced Runekeeper thingy that gets you 1 frag and maybe a synergia.

    Super Rare Stake Options; the ones that get announced to whole server:
    -- 1000 gems stake (same)
    -- Leader Card (same)
    -- Gold hero card (Blank hero card for player to redeem as a hero they can access. Optional: Like Casino, do we want these to include Maria to Free players?)
    -- 99 maze tokens (I know this is big, but it's definitely smaller than 1000 gems)
    -- lvl 5 chip
    -- 10 purple stars
    -- 99 blue stars
    -- 1000 casino chips

    Let me know what you think. Any feedback is greatly welcome!
    Last edited by Cuddles_1461020; 03-26-2014 at 12:20 AM.

  8. #18
    Justice Riot's Avatar
    Join Date
    Nov 2013
    Location
    Triads
    Posts
    1,112
    This all sounds good. I hope thy implement some of these suggestions.

  9. #19
    Sirius kaisim_2492829's Avatar
    Join Date
    Oct 2013
    Location
    Expunged
    Posts
    2,206
    this is ways too much and confusing, all you did was took your suggestions, added the others to it and made it look like one big agreement lol
    i'd recommend to cut it down a notch to about half that as follows (just copy/pasting from your post):

    Common stake options:
    -- Coins (WILL be affected by cities and "Devoutness")
    -- Materials (x1)
    -- XP

    Uncommon stakes:
    -- Materials (x5)
    -- BIG XP (same)
    -- 10 gems (same)
    -- Blue star (chest)
    -- level 2 chip (chest)
    -- 200 reputation (WILL be affected by "loalty card" and Cities)
    -- 5 stamina
    -- 20 contribution (WILL be affected by "Win-Win")
    -- 10 casino chips (COULD be affected by "Mr. Popularity", lol get it?)

    Rare Stake options:
    -- 100 gems stake (same)
    -- Purple Star (chest)
    -- random Gold or Purple Hero Card (chest)
    -- 3 maze tokens
    -- level 3 chip (chest)
    -- 100 casino chips (COULD be affected by "Mr. Popularity")
    -- 50 stamina
    -- 1000 reputation (WILL be affected by "loalty card" and Cities)
    -- 200 guild contribution (WILL be affected by "Win-Win")

    Super Rare Stake Options; the ones that get announced to whole server:
    -- 1000 gems stake (same)
    -- Leader Card (same)
    -- 10 purple stars
    -- 99 blue stars
    -- 5000 casino chips (=1000 gems)


    this would give a more updated version to todays game standards and would in my humble opinion help lower and stronger players at the same time and also adds more excitement. it also increases the desire to buy more gems and invest more into guild techs and emphasizes more online time to look out for better stakes.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  10. #20
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    Very good! I like these a lot: (hilighting the differences)
    Quote Originally Posted by kaisim_2492829 View Post
    Uncommon stakes:
    -- Materials (x5)
    -- 200 reputation (WILL be affected by "loalty card" and Cities)
    -- 5 stamina
    -- 20 contribution (WILL be affected by "Win-Win")

    Rare Stake options:
    -- random Gold or Purple Hero Card (chest)
    -- 3 maze tokens [[I'd probably do 5, but 3 works!]]
    -- level 3 chip (chest)
    -- 50 stamina
    -- 200 guild contribution (WILL be affected by "Win-Win")

    Super Rare Stake Options:
    -- 5000 casino chips (=1000 gems)
    Very good ... The ONLY thing I'd disagree on is the city-boost with coins/credits arena stakes. Why? Because those cities are already ridiculously overpowered (ie: shrine) compared to the other cities and all 3 are typically hoarded by only 1 guild. Last thing we want to do is further tip the scale and make the most powerful cities (hoarded by 1 guild) even more powerful.

    Ultimately it's the devs that decide. We're just giving ideas

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •