Quote Originally Posted by Cuddles_1461020 View Post
I can't speak for other servers, but as for our server, the max alts in any guild (that has a city) is about 12 (of 70 ppl). For lesser population guilds, the temptation *is* out there for those guilds to stuff the space with alts to sign up for GW.

It does create some issues in GW. I call it "the wall of Offline" whether sitting at G or A. When you have attacking forces of around 12, and defending forces of 12 but +50 more sitting offline at G, and realize that by the time attackers get to F they're on average 50% durability (50% power +20%) ... 12 attackers at 70% vs 50 defenders at 100% (even if defenders are all down) ... the "Wall of Offline" creates some balance problems making it harder for attackers.
Most defenders with the amount of people you're talking about are defending multiple cities, probably 3-5, so at most they should end up with about 25 members per city, and with 12 actives that's 13 in G for most defenders. Similar scenarios run for attackers, however, it's much easier for attackers to stack a bunch of alts into A and leave a large force of actives defending their other cities and use only a few actives to attack. Trust me, despite what you want this latest patch massively favors attackers and weaker guilds. Also To keep this thread on topic:P I agree with matt. The massive amount of created alts will ensure some rather low power players making the knockouts.