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Thread: Talent Increases are Dismal

  1. #1
    Justice Riot's Avatar
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    Talent Increases are Dismal

    Talent power gains for what you have to wait and pay are dismal at best. I would have oped that the power gained through talent past 100 would be up to par with Black Smith for a set considering the cost and cool downs.

    The cost and wait time is fine, but they really need to make talent worth more and have higher gaps as you go past 100.

  2. #2
    awwwww
    did you really think it was going to be different then it is?

    Hence my requests in my THANK YOU post about guild tech to decrease cooldowns etc

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    awwwww

    maybe yes? Considering every level they should gain bigger gaps?

    This is not your thank you thread. Thanking and asking for things on the same thread is ox-moron"ic"

  4. #4
    Quote Originally Posted by Riot View Post
    awwwww

    maybe yes? Considering every level they should gain bigger gaps?

    This is not your thank you thread. Thanking and asking for things on the same thread is ox-moron"ic"
    lol
    you for got the Y

    but the increase shave stayed excatly the same for everything consistently through the whole game - the 1 possible exception is that the increse gets bigger as you upgrade equipment form hb through sirius, but the increase is the same form level 1-2 of sirius as it is for 114-115 of sirius.

    The same concept was used in evony. SO I dont expect anything different from the company.
    But my suggestions of additional cues at higher levels and guild tech to decrease the cool down would offset this feeling of not getting anything significantly more at these extremely high levels with high costs and cool downs.

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    Talent cool downs is not the issue. Black Smith considering you need to upgrade 6 pieces where as Talent upgrades all of your heros, can be argued should be longer.

    The issue is that with such low increase, it does not compete well with Black Smith gains for the same level.

  6. #6
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    Quote Originally Posted by Riot View Post
    Talent cool downs is not the issue. Black Smith considering you need to upgrade 6 pieces where as Talent upgrades all of your heros, can be argued should be longer.

    The issue is that with such low increase, it does not compete well with Black Smith gains for the same level.

    It does though when you think about it. When you upgrade something in the blacksmith if applies to one piece of gear on one hero and can be removed or forgotten etc. As far as talent is concerned, it applies equally to all heroes and can never be moved or forgotten. It has greater overall benefit which makes it as effective if not more effective than any single piece of gear.

  7. #7
    SOS adds about 102 physical attack for EVERY HERO. WHile a judgement sword adds 235 physical attack to ONLY 1 hero. SO for one cooldown and one price you can add 816 physical attack when we have all 3 subs. or 235 physical attack for one hero.

    So the talents are awesome in comparison to black smith.

    SO help me out here i am confused with your previous post.

    DO you want talents to give more, black smith to give more, or both?

  8. #8
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    Quote Originally Posted by Riot View Post
    Talent power gains for what you have to wait and pay are dismal at best. I would have oped that the power gained through talent past 100 would be up to par with Black Smith for a set considering the cost and cool downs.

    The cost and wait time is fine, but they really need to make talent worth more and have higher gaps as you go past 100.
    Hope this answers your question Matt. Talents should gain more power gain per level as you go past 100.

  9. #9
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    Quote Originally Posted by Riot View Post
    Hope this answers your question Matt. Talents should gain more power gain per level as you go past 100.
    As I and then Matt said...the Talents already massively outweigh the gears as far as overall benefit per level. No need to increase them.

  10. #10
    Quote Originally Posted by DrthCaedus View Post
    As I and then Matt said...the Talents already massively outweigh the gears as far as overall benefit per level. No need to increase them.
    Ok now that i fully understand what you want riot, I 110% disagree. Talents give way more benefit then gear does and talents apply to all heroes even the 3rd sub that is not even close to being unlocked. And when it is all your talents will automatically get applied to it leveling it up immediatley.

    SO like I have said before when you get to upper levels it does suck cuz you have massive costs to save up for and massive cool downs so when you hit level 100 and 110 and now 115 you should get some advantage and you really dont. because while you are leveling 1 talent a lower level player can level up 3,4,5,6,7,8,9,10 or more and get a bigger upgrade to their power then the player at the high levels.

    NOw I understand the system, its the same as it was in evony, and I dont expect any different, so i think some other way as additional cues available only when you hit higher levels and guild tech that decreases cool downs only available when you are at level 6 science museum and that may be tied into levels as well. so maybe the tech would give a 0.1% percent decrease in cool down times per level at level 2 it goes to 0.2% reduction per level. s even at level 6 of this teck a level 115 player would have a 69% decrease in cool down times, but at the cost of about 86k contributions if my math is correct.
    Last edited by mattp169; 03-28-2014 at 05:04 PM.

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