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Thread: What we want to see in upcoming patches (Ideas)

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  1. #10
    Quote Originally Posted by TrollsWarrior_4733092 View Post
    This is very frustrating for me as well. Cards and stars are both fairly expensive and when they fail repeatedly in spite of the odds listed it makes us not want to buy them. A 90% sanctification should not fail twice in a row but they do. There is a cheat with them but I don't use it or share it. The fact that others do makes honesty even more of a disadvantage here. I think this part of the game is just wrong. If you want us to buy 4 cards to get one usable one then just make the sainting cost 4 cards. Same with stars. If I am going to have to use 6 stars 5 times before one star sticks then make that star level 30 stars so I can buy what I need to advance. Make them the same for each of us as well. This RNG seems to favor some players over others and the heavy coiners do seem to get more than low or non coiners.
    Finally something I agree with
    I do not agree that heavy coiners are favored by the RNG. I have seen no proof to this.

    But i think stars and cards should be significantly increased in costs. and the cost to go from one star or saint level to the next be exactly the same for everyone - even if that means it costs 50 adam cards to go from Dom 1 to Dom 2 and an adam card costs 2k spirits.

    Now it does seem to me that to go form 0 star mortal to 18 star dom 5 seems to take an avg number of medals and cards regardless of who you are. But it only SEEMS to be and I have no proof. I would rather the costs just be made the same for every player and if that means it costs more sprits for a card and or more cards per level so be it. The same with stars. I would rather have it say 50 medals need to go form 7 to 8 stars then just keep failing and hoping.

    Now if they did this they could add all sort of things in to the game
    like a tech to reduce the costs to obtain cards or the number of cards needed. or to make it so the tavern gives extra spirits from the tech. Or add new city buffs that reduce costs for stars and saints. Or make it a VIP reward
    Lots of ways to make this idea make money
    Last edited by mattp169; 04-14-2014 at 05:55 PM.

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