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Thread: Problem/solution 6.25b banish

  1. #11
    to make a 6.25b boss and not make the reward better just makes no sense to get to that point where everone has work hard to get there and get the same a 1.25b

  2. #12
    Apprentice
    Join Date
    May 2013
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    Quote Originally Posted by Herby View Post
    Maybe Tynon should make the 1.25B hp banish bosses a LOT harder?

    That would solve all your issues.
    That actually solves nothing at all. Let's say Tynon did that, well then we would continue to grow our characters and soon be at the same impass that we are at now and would be having the same issues and same discussions. Nor is that a suggestion that anyone would actually like to see implemented. The funny thing about your comment is that the 6.25B banish IS the HARDER 1.25B banish and since 6.25B boss = 1.25B boss and my problem still exists then that in fact wound NOT solve all my issues.

  3. #13
    Quote Originally Posted by Herby View Post
    Maybe Tynon should make the 1.25B hp banish bosses a LOT harder?

    That would solve all your issues.
    why do u even answer if your gonna give an ahole answer.

  4. #14
    I'm also trying to figure out what a lot harder means... which leads me to believe it is sarcasm again. Perhaps make the final fight longer?

  5. #15
    Lightbringer Greenly's Avatar
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    Quote Originally Posted by Humanity View Post
    Tynon Developers..... we have an issue regarding the 6.25b banish. We've been beating on these bigger ones now for a bit and the issue is that the rewards are capped at the same level as the smaller, yet we have to go the entire hour of fighting and get no added benefit. I get that TYNON is trying to throttle the pace at which dominating or larger players/ guilds build, but to not have an incentive to achieve something that is a main focal point in the game does not seem very TYNON-like. So here is my proposed solution.

    Increase the rewards cap for the 6.25B banish bosses by the amount it should be, but for smaller players that are hitting these big bosses, give them some sort of rep/cred/coin multipler. We have all played many types of games in the past where if you are a low/regular level and hit/grind/kill a mob/boss etc that is MUCH higher than your current level, then you generally get a MUCH higher reward and if you are a much higher level hitting a medium to lower level, then you would not get as much. That would also incent the players that are in the guild that are more casual OR much lower OR newer and trying to build up the chance to be able to get rep/coin/cred much quicker based on the fact they are hitting a MUCH higher level boss than the person who is maxed at lvl 110 or whatever it may be. So if you are a lvl 50 player and your guild is doing the 6.25B boss, that lvl 50 player would get a multiplier for his/her hits/participation in banish as opposed to getting 1 rep and hardly getting squat and discouraging them from even joining banish going forward. NO increase in damage or damage percentage, just a multiplier in rewards. Also. Please increase the final hit reward. When you are doing a 6.25B banish the final hit reward is just a drop in the bucket.

    I am also requesting that you increase ALL top 10 finishers way better rewards from boss fights starting with the 6.25B banish. I mean you could really get people stoked about this if you would revamp the Banish Rewards. Imagine the winner of banish getting a free casino spin or a chance at a card, or gems or something cool, or having a random hit in banish give you a free casino spin or chest or something. You could really spice up Banish and get people super stoked if you would revamp the rewards in banish just like you did for Labs.

    Based on my observation of TYNON trying to keep the game balanced and slowing or throttling down the HUGE guys from getting even larger, this seems to be a perfect solution for TYNON to implement.

    Humanity.......(Host of the #1 Guild on TYNON :P)
    now you know why the rest of us isnt in any rush to beat the current banish bosses. we knew what would wait and we like the more rewards more than the bigger banish...

  6. #16
    Lightbringer
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    Why we have accounts all over the server we don't want to hit tipping point.

    Why should we get punished for succeeding?

  7. #17
    Quote Originally Posted by DaBooMan View Post
    Why we have accounts all over the server we don't want to hit tipping point.

    Why should we get punished for succeeding?
    Because we are succeeding to fast with out spending enough cash.

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