these exploit have been pointed out before: here
wether the single player is attacking or defending, he cant take the city nor can the others defend. we have the exact same situation on our server: if he follows the exploit he will not be defeated
You lose morale in that if his Adam one shots an entire formation in one hit and then the battle ends, the next fight his Adam will only have the morale from full LB, not the initial morale that his rune gives him. So you can't just oneshot groups one after another without any kind of retaliation. And you can only win 10 battles at 100% power before you're 70%. Two waves of 10 player will lower one person to near nonexistent power, so I don't see how this guy is singlehandedly taking a city.
no it wont. morale resets after every battle and if he is holding at A, D or G he will get 50% heal after every fight (not after every round!). so even if his dominant hero(s) die in the first battle, if only 1 survives he will have a full group again (DURING the same round). as the round progresses, his opponents will be weaker and weaker (with less power/durability) = his dominant hero will continue to 1 shoot the attackers/defenders. at the end of the battle he will get an additional 50% heal and can progress or continue to hold. when the others revived and returned, at this point are so weakened by the decreasing morale and his power bonus is so increased that no one stands a chance anymore.
point is, yes you are right that majorities can now loose cities if they know how to exploit it. however, the question is not that if they can, but if they deserve it.
Maybe that's the reason. Our server is about 6 months old and it has been slowly dying. We owned all of the cities until the change was implemented. The other guilds now have half of the cities and this has brought some life back, but we may still be in a "too little, too late" situation though. If this was implemented right from the start, things might have been different.
B to A still happens sometimes, but definitely less. There's no way for me to deny that.
Don't get me wrong. Owning all of the cities was nice, but the people in the other guilds ended up either quitting or joining us. Winning always feels great, but we were running out of people to play against.
Last edited by Rocco; 04-15-2014 at 03:50 AM.
Even if what you say is true (which it isn't, morale FOR SURE does not reset), it does not take into account reducing durability. If 20 people lose to a guy they're all 90 dura and full health after revive. That single person is now 40 dura, and half power, so how can that person be just as strong now?
Just gonna say that in that thread you linked to 1-3 are (I'm pretty sure on this) intentional and things work pretty much the same way in the labyrinth. 4 & 5 are bugs (pretty sure).
Now back to the OP: between buffs and a smart formation it is indeed possible to pull it off. If you could post some screenshots of the formation or tell us what it is next time you get the oppurtunity. Also as one of the many great guildhosts that I've had the pleasure to work with used to say, "Watch the replays". Learning from failure is one of the best sources of information in this game.
Maybe on A D and G they do, Ill have to recheck that. I have checked replays, and watched myself lose to players I never lose to, for that reason. And the OP is lying, everyone exaggerates, please stop taking what he's saying without proof as "fact". Durability alone would have him losing to the first 3 guys after the first 10 fights.
Great. So because it works on the 1GW per server realms, 1-10 get screwed, but it's ok cuz they are the majority? HMmmm what's wrong with that picture? Maybe UCool should have thought that through, and made some change that evened things out? Or take your earliest supporters and toss them yet another stumbling block? Nice. Wish I could move servers. That is why I was upset at the blanket fix that wasn't.