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Thread: The great new guild warfare!

  1. #21
    Lightbringer
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    Quote Originally Posted by Herby View Post
    Wrong. You DONT lose morale between fights.


    OP:
    His Adam is killing everyone first strike with the 50% attack/defense buff he has from all your guild cities.
    Either that or he is using a heavily stared Flavius for fire suppression with a heavily beefed up Adam to finish off the fight. A 76M power player can easily have a 60k/60k Adam in full LB+ set.

  2. #22
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    These all sound like good things. Now one guild can't easily hold every city, and guilds must plan out strategy carefully for defense and offense. To me this sounds a lot better than defense saying "Okay all go B and turn 1 kill A" which was what was happening in 90% of GWs before we decided to overhaul it.
    these exploit have been pointed out before: here

    wether the single player is attacking or defending, he cant take the city nor can the others defend. we have the exact same situation on our server: if he follows the exploit he will not be defeated
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  3. #23
    Quote Originally Posted by Herby View Post
    Wrong. You DONT lose morale between fights.


    OP:
    His Adam is killing everyone first strike with the 50% attack/defense buff he has from all your guild cities.
    You lose morale in that if his Adam one shots an entire formation in one hit and then the battle ends, the next fight his Adam will only have the morale from full LB, not the initial morale that his rune gives him. So you can't just oneshot groups one after another without any kind of retaliation. And you can only win 10 battles at 100% power before you're 70%. Two waves of 10 player will lower one person to near nonexistent power, so I don't see how this guy is singlehandedly taking a city.

  4. #24
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Kitiara_3214881 View Post
    You lose morale in that if his Adam one shots an entire formation in one hit and then the battle ends, the next fight his Adam will only have the morale from full LB, not the initial morale that his rune gives him. So you can't just oneshot groups one after another without any kind of retaliation. And you can only win 10 battles at 100% power before you're 70%. Two waves of 10 player will lower one person to near nonexistent power, so I don't see how this guy is singlehandedly taking a city.
    no it wont. morale resets after every battle and if he is holding at A, D or G he will get 50% heal after every fight (not after every round!). so even if his dominant hero(s) die in the first battle, if only 1 survives he will have a full group again (DURING the same round). as the round progresses, his opponents will be weaker and weaker (with less power/durability) = his dominant hero will continue to 1 shoot the attackers/defenders. at the end of the battle he will get an additional 50% heal and can progress or continue to hold. when the others revived and returned, at this point are so weakened by the decreasing morale and his power bonus is so increased that no one stands a chance anymore.

    point is, yes you are right that majorities can now loose cities if they know how to exploit it. however, the question is not that if they can, but if they deserve it.
    Last edited by kaisim_2492829; 04-15-2014 at 03:48 AM.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  5. #25
    Ironheart
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    Quote Originally Posted by Revan View Post
    Servers 1-10 had too much time for the bulk of the smaller guilds to die out and now none that can compete are left. Also the whole each realm has its own guild warfare cities thing makes it worse, the patch was more of intended for the newer servers where most new players end up. Pretty pointless to use them as a measuring stick as to whether something involving guild warfare is having the intended effect.
    Maybe that's the reason. Our server is about 6 months old and it has been slowly dying. We owned all of the cities until the change was implemented. The other guilds now have half of the cities and this has brought some life back, but we may still be in a "too little, too late" situation though. If this was implemented right from the start, things might have been different.

    B to A still happens sometimes, but definitely less. There's no way for me to deny that.

    Don't get me wrong. Owning all of the cities was nice, but the people in the other guilds ended up either quitting or joining us. Winning always feels great, but we were running out of people to play against.
    Last edited by Rocco; 04-15-2014 at 03:50 AM.

  6. #26
    Quote Originally Posted by kaisim_2492829 View Post
    no it wont. morale resets after every battle and if he is holding at A, D or G he will get 50% heal after every fight (not after every round!). so even if his dominant hero(s) die in the first battle, if only 1 survives he will have a full group again (DURING the same round). as the round progresses, his opponents will be weaker and weaker (with less power/durability) = his dominant hero will continue to 1 shoot the attackers/defenders. at the end of the battle he will get an additional 50% heal and can progress or continue to hold. when the others revived and returned, at this point are so weakened by the decreasing morale and his power bonus is so increased that no one stands a chance anymore.

    point is, yes you are right that majorities can now loose cities if they know how to exploit it. however, the question is not that if they can, but if they deserve it.
    Even if what you say is true (which it isn't, morale FOR SURE does not reset), it does not take into account reducing durability. If 20 people lose to a guy they're all 90 dura and full health after revive. That single person is now 40 dura, and half power, so how can that person be just as strong now?

  7. #27
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Kitiara_3214881 View Post
    Even if what you say is true (which it isn't, morale FOR SURE does not reset), it does not take into account reducing durability. If 20 people lose to a guy they're all 90 dura and full health after revive. That single person is now 40 dura, and half power, so how can that person be just as strong now?
    Kaisim is right. Morale resets every round. Check replays for yourself.

  8. #28
    Judgment Revan's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    these exploit have been pointed out before: here
    Just gonna say that in that thread you linked to 1-3 are (I'm pretty sure on this) intentional and things work pretty much the same way in the labyrinth. 4 & 5 are bugs (pretty sure).

    Now back to the OP: between buffs and a smart formation it is indeed possible to pull it off. If you could post some screenshots of the formation or tell us what it is next time you get the oppurtunity. Also as one of the many great guildhosts that I've had the pleasure to work with used to say, "Watch the replays". Learning from failure is one of the best sources of information in this game.

  9. #29
    Quote Originally Posted by ChickenWing View Post
    Kaisim is right. Morale resets every round. Check replays for yourself.
    Maybe on A D and G they do, Ill have to recheck that. I have checked replays, and watched myself lose to players I never lose to, for that reason. And the OP is lying, everyone exaggerates, please stop taking what he's saying without proof as "fact". Durability alone would have him losing to the first 3 guys after the first 10 fights.

  10. #30
    Justice
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    Quote Originally Posted by Revan View Post
    Servers 1-10 had too much time for the bulk of the smaller guilds to die out and now none that can compete are left. Also the whole each realm has its own guild warfare cities thing makes it worse, the patch was more of intended for the newer servers where most new players end up. Pretty pointless to use them as a measuring stick as to whether something involving guild warfare is having the intended effect.
    Great. So because it works on the 1GW per server realms, 1-10 get screwed, but it's ok cuz they are the majority? HMmmm what's wrong with that picture? Maybe UCool should have thought that through, and made some change that evened things out? Or take your earliest supporters and toss them yet another stumbling block? Nice. Wish I could move servers. That is why I was upset at the blanket fix that wasn't.

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