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Reduce PVP spoils
Large rewards for picking on weaker players encourages stalking of lower-level areas.
First day in game I get attacked by someone 3 levels higher and way more powerful. They receive ~90k gold and ~70k credits for a joke of a battle. That reward is far too large for killing a weakling.
Allow attacks, but reduce the spoils, or scale rewards based on power discrepancy.
Last edited by waymena_6337653; 06-16-2013 at 10:40 PM.
Reason: error
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