
Originally Posted by
Riot
Well Herby, I would be lying if I said that I am not concerned about Adamanti's impact in CWF, because I am. My main concern is that Adamanti is over used and at the end, people will all wind up with the same PVP formation and build as a result of it.
Let me explain why I am saying this:
Having my entire line up at the same maxed stars, runes, and well sainted, I can with hands on experience say that Adamanti seems unbalanced; even comparing to other heros (some significantly higher rep and royal challenge heros) with same level of gears, runes, and saints. I am also talking from both receiving end as well as giving end of the fight. Now let's compare it to other heros in the line up that does not lose morale. Even with this advantage, Adamanti still does significant more damage over all other heros (with all same level runes, gears, etc).
My other point is with mage classes. No one uses it in CWF. Why? Simple:
1. They do not crit
2. They do significant less damage (Mulan compared to KT), (Smoulder compared to Adamanti)
3. They "miss" a ton where as melee classes do not miss much
4. But one argues melees can be dodged, but then you can counter with +hit runes. With "miss" there is no counter it seems. and +Hit I do not agree impacts the "miss" as one would traditionally believe it to be. Otherwise why would a 300+ hit Aphro miss 4 times in a row? Makes no sense since melees will never be dodged 4 times in a row.
Thus, my conclusion is, mages needs to be boosted in a different way. Allow for crit, allow for an attribute to counter "miss" maybe this is +hit, but then they need to program it in, and increase their damage output since they cannot use +skill attack. Thus the magic attack dmg should be "doubled" vs. Physical melee counter part. This may help put Mages back on the map.
Do all this, and you can leave Adamanti alone. Without this, you have essentially over powered 1 melee hero who crits, hits, doesn't miss, and hits all targets, with added power of both phy + attack skill. Morale you may be wondering. Mages do not use morale, while Adamanti is crippled when it does not have the morale. But then let's take a simple fight, where adamanti get's hit normally in the course of the fight and get to skill each round. Against PVE it may be different, but for PVP there is a difference. One can also point out the use or the need for support class that does no damage to assist Adamanti and thus make up for the added damage from adamanti. Ok, this is fair, but then let's look at this more closely; since the main class also needs morale and is a single hitting hero (unless one gets sweeping slash which hits weak and only 3), normal non-morale hit from main is weaker than adamanti's non-morale hits. Need I say more? How is it that Seraph 5 with 5 more hard hitting saints with same black smith hit (in normal hit mode) hit weaker than an aoe class like adamanti when they both have no morale? There is an imbalance. Adamanti should not be hitting harder than your main with no morale given all things are equal. Thus, there seems to be a bit of an over power adjustment to be looked at.