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Thread: New patch - 18-April-2014

  1. #161
    I HATE the new arena arrangement, it encourages all the bullies & the selfish to get meaner & stronger... Isn't there a fighting game out there where you actually get to beat up on bad guys & not other players, that is not hoaky??? This game has gotten so it is near impossible to beat up on bad guys without hurting your fellow players... I may have spend my money on a different game...

  2. #162
    Tynon is set up so only Bullies win... Game must have been designed by some Jock wanna be lovers...

  3. #163
    Has there been a response about how Palace is set? Not sure if I missed it...

  4. #164
    Forum Moderator Andy's Avatar
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    Have not seen it either.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  5. #165
    I am torn on the UA

    1. if what yelsha posted is correct and you get both realm and UA reward Awesome. Otherwise lost of players get screwed on their rewards. Otherwise it was a dumb idea that just irritates more players then who benefit form it.

    2. The measuring stick is broke. Lets look at server 1.
    You got boo who can beat everyone one the server in straight up PvP. He may lose 1 in a thousand times on attack and 1 in 100 times in defense.
    then you got about 6 or so of us who can all beat each other 9 out of 10 times on offense but lose 9 out of 10 time son defense. we range in power form about 180m to 288m power. And this is all of us using our best PvP everything. So whats the measuring stick to decide who is 2-10 for us?

    because right now without any agreements between ourselves, the measuring stick is plain out who gets the last win in before 10 am. Now this may be fine for some people. But seems silly to me that its all about that 1 second of time a day and where you are in arena the rest of the day dont mean squat. How many time syou defended your spot or how many time sit took to win a spot means nothing.

    I propose a simple change have the rewards for arena both realm and UA. Have them work like P stone. The rewards you get start at 0 every day at a certain time. and the pot increases. you have a tick every minute to increase your pot. And your rank determines how much the next tick increases your pot. SO if your #1 your gonna get a bigger increase each tick then who is in 2nd or 3rd etc. If you start at rank 11 and move up to rank 8 when then your ticks in the pot get bigger while your in 8th and if you get knocked down your ticks gets smaller. SO basically if your are #1 in arena for 24 hours you will get the same rewards you do now for being #1 in arena for that 1 second of the day.

  6. #166
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by mattp169 View Post
    I propose a simple change have the rewards for arena both realm and UA. Have them work like P stone. The rewards you get start at 0 every day at a certain time. and the pot increases. you have a tick every minute to increase your pot. And your rank determines how much the next tick increases your pot. SO if your #1 your gonna get a bigger increase each tick then who is in 2nd or 3rd etc. If you start at rank 11 and move up to rank 8 when then your ticks in the pot get bigger while your in 8th and if you get knocked down your ticks gets smaller. SO basically if your are #1 in arena for 24 hours you will get the same rewards you do now for being #1 in arena for that 1 second of the day.
    This is crazy. It's about who's most persistent in hitting 24/7

  7. #167
    Quote Originally Posted by ChickenWing View Post
    This is crazy. It's about who's most persistent in hitting 24/7
    not neccesarily
    I admit that could happen
    but honestly thats what happens now at 959 so whats the difference.

  8. #168
    Lightbringer
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    Quote Originally Posted by mattp169 View Post
    I am torn on the UA

    1. if what yelsha posted is correct and you get both realm and UA reward Awesome. Otherwise lost of players get screwed on their rewards. Otherwise it was a dumb idea that just irritates more players then who benefit form it.

    2. The measuring stick is broke. Lets look at server 1.
    You got boo who can beat everyone one the server in straight up PvP. He may lose 1 in a thousand times on attack and 1 in 100 times in defense.
    then you got about 6 or so of us who can all beat each other 9 out of 10 times on offense but lose 9 out of 10 time son defense. we range in power form about 180m to 288m power. And this is all of us using our best PvP everything. So whats the measuring stick to decide who is 2-10 for us?

    because right now without any agreements between ourselves, the measuring stick is plain out who gets the last win in before 10 am. Now this may be fine for some people. But seems silly to me that its all about that 1 second of time a day and where you are in arena the rest of the day dont mean squat. How many time syou defended your spot or how many time sit took to win a spot means nothing.

    I propose a simple change have the rewards for arena both realm and UA. Have them work like P stone. The rewards you get start at 0 every day at a certain time. and the pot increases. you have a tick every minute to increase your pot. And your rank determines how much the next tick increases your pot. SO if your #1 your gonna get a bigger increase each tick then who is in 2nd or 3rd etc. If you start at rank 11 and move up to rank 8 when then your ticks in the pot get bigger while your in 8th and if you get knocked down your ticks gets smaller. SO basically if your are #1 in arena for 24 hours you will get the same rewards you do now for being #1 in arena for that 1 second of the day.

    This is the point of the arena. If you are all that close in competition then there should be not real guarantee of rewards. make sure you are there to earn your rewards, or don't and get smaller rewards, that simple. Either way the rewards you have access to are pretty awesome.

  9. #169
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mattp169 View Post
    I am torn on the UA

    1. if what yelsha posted is correct and you get both realm and UA reward Awesome. Otherwise lost of players get screwed on their rewards. Otherwise it was a dumb idea that just irritates more players then who benefit form it.

    2. The measuring stick is broke. Lets look at server 1.
    You got boo who can beat everyone one the server in straight up PvP. He may lose 1 in a thousand times on attack and 1 in 100 times in defense.
    then you got about 6 or so of us who can all beat each other 9 out of 10 times on offense but lose 9 out of 10 time son defense. we range in power form about 180m to 288m power. And this is all of us using our best PvP everything. So whats the measuring stick to decide who is 2-10 for us?

    because right now without any agreements between ourselves, the measuring stick is plain out who gets the last win in before 10 am. Now this may be fine for some people. But seems silly to me that its all about that 1 second of time a day and where you are in arena the rest of the day dont mean squat. How many time syou defended your spot or how many time sit took to win a spot means nothing.

    I propose a simple change have the rewards for arena both realm and UA. Have them work like P stone. The rewards you get start at 0 every day at a certain time. and the pot increases. you have a tick every minute to increase your pot. And your rank determines how much the next tick increases your pot. SO if your #1 your gonna get a bigger increase each tick then who is in 2nd or 3rd etc. If you start at rank 11 and move up to rank 8 when then your ticks in the pot get bigger while your in 8th and if you get knocked down your ticks gets smaller. SO basically if your are #1 in arena for 24 hours you will get the same rewards you do now for being #1 in arena for that 1 second of the day.
    Another possibility is to award the rewards based on the amount of time that you are in a certain position. Something like if you spent 1/2 had of the day in 3td and the other half in 2nd you get 1/2 of the 3rd place rewards and 1/2 of the 2nd place rewards. Not sure how the mechanics would work, I know that it would not be simple. There probably would have to be some sort of minimum time holding a position to qualify just an idea.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  10. #170
    Not cool - it sucks

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