Quote Originally Posted by Andy View Post
This can actually make the last hip phase last longer since Baal and Cerb can not be stunned at that time. The only way to prolong the fighting is to use a morale drainer in the top right corner and if you do not normally use one then that means switching heroes and you only have one minute to do it in.
One minute is long enough to switch in the 1 hero... Maybe not your entire formation to replace the stunners, but I think that's fine. Damage makes more sense since that's what determines if you could take on the next level, as opposed to # of players hitting.