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Thread: Boss fight stupidity

  1. #21
    Quote Originally Posted by Herby View Post
    I can work with that.

    Tbh I prefer the final countdown mode be based on damage, not number of hits.

    Say, a random percentage between 1-10% of the boss's original HP.
    This is a good idea. I'll pass it on.
    Nathan Seltzer
    uCool Community Manager

  2. #22
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by Herby View Post
    I can work with that.

    Tbh I prefer the final countdown mode be based on damage, not number of hits.

    Say, a random percentage between 1-10% of the boss's original HP.
    This can actually make the last hip phase last longer since Baal and Cerb can not be stunned at that time. The only way to prolong the fighting is to use a morale drainer in the top right corner and if you do not normally use one then that means switching heroes and you only have one minute to do it in.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  3. #23
    Quote Originally Posted by Andy View Post
    This can actually make the last hip phase last longer since Baal and Cerb can not be stunned at that time. The only way to prolong the fighting is to use a morale drainer in the top right corner and if you do not normally use one then that means switching heroes and you only have one minute to do it in.
    One minute is long enough to switch in the 1 hero... Maybe not your entire formation to replace the stunners, but I think that's fine. Damage makes more sense since that's what determines if you could take on the next level, as opposed to # of players hitting.

  4. #24
    The final mode is lame and boring, and even with Herbys idea it would still be boring. Since it predeterminated anyway just pick a random player from the damagelist and reward that person without letting all of us go through a brainless final fight.

  5. #25
    Quote Originally Posted by Nymeria View Post
    The final mode is lame and boring, and even with Herbys idea it would still be boring. Since it predeterminated anyway just pick a random player from the damagelist and reward that person without letting all of us go through a brainless final fight.
    AGreed

    just get rid of final hit mode. and randomly give someone 10m coins. or maybe 100m coins

  6. #26
    Quote Originally Posted by Nymeria View Post
    The final mode is lame and boring, and even with Herbys idea it would still be boring. Since it predeterminated anyway just pick a random player from the damagelist and reward that person without letting all of us go through a brainless final fight.
    Actually, +1 to this instead. Maybe scale up hp on bosses a tiny bit to make up for this, but there is no need for a separate final fight.

  7. #27
    Lightbringer
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    NO need to scale up and NO NEED FOR FINAL FIGHT and NO TO HERBY'S SUGGESTION. Get rid if final fight ASAP! Thank you Dawn & Tynon!
    Its nice coming from a server where there are 30-40 people on during Banish, but I have many friends on other servers who are killing 250M Baal in a little over 5 minutes but can't progress because there are 3-5 people on during Banish, so it takes 7-10 minutes just for the stupid useless final fight sequences. That's just not fair!

  8. #28
    Quote Originally Posted by Yelsha View Post
    NO need to scale up and NO NEED FOR FINAL FIGHT and NO TO HERBY'S SUGGESTION. Get rid if final fight ASAP! Thank you Dawn & Tynon!
    Its nice coming from a server where there are 30-40 people on during Banish, but I have many friends on other servers who are killing 250M Baal in a little over 5 minutes but can't progress because there are 3-5 people on during Banish, so it takes 7-10 minutes just for the stupid useless final fight sequences. That's just not fair!
    AGreed +1.654

  9. #29
    I understand at least some of the reasoning behind the fight for "killing blow".
    1) The old system basically gave one or two players final blow every time. The new system randomizes it much more.
    2) It encourages cooperation between guilds. I played on beta and one player insisted on attacking others while everyone fought baal/cerberus. When one guild with a handful of players dominate all opposition, then the weaker players leave the game.
    3) Fewer players attacking baal or cerberus extends the end period where the "final blow" lands.
    4) Fewer players on the servers brings less excitement to the game and less income for the game company.

    Thus, one factor in killing baal or cerberus involves having enough players interested in the game. I kicked someone from my guild on 86 for attacking smaller players in other guilds fighting our baal/cerberus. Keeping players in other guilds active pays off in the end.

  10. #30
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by Yelsha View Post
    NO need to scale up and NO NEED FOR FINAL FIGHT and NO TO HERBY'S SUGGESTION. Get rid if final fight ASAP! Thank you Dawn & Tynon!
    Its nice coming from a server where there are 30-40 people on during Banish, but I have many friends on other servers who are killing 250M Baal in a little over 5 minutes but can't progress because there are 3-5 people on during Banish, so it takes 7-10 minutes just for the stupid useless final fight sequences. That's just not fair!
    Quote Originally Posted by mattp169 View Post
    AGreed +1.654
    You know what, Matt and Yelsha are about to collapse in shock.....

    ....I agree with them, for better or worse the final hit phrase of Banish is fine how it is.

    Forum Moderators are volunteers and are unable to fix in game problems

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