That would be a neat feature, but it still makes the final blow damage-based, unless it instead selects a random participant from the last 10% of the boss' HP.
In other words, let's say at last 10% of boss HP...
-- uber player does 5%
-- noob does 0.34
-- noob does 0.28
-- noob does 0.25
-- noob does 0.10
-- noob does 0.05
etc
Selecting one from the above persons at random. Otherwise uber player gets half to over half of the final blow and noobs get VERY discouraged.




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