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Thread: Dawnseeker must read suggestions

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  1. #26
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    A better suggestion from another thread was to have the boss health be randomly determined at the start of final fight at < 10% and still have his health obscured. That way it won't matter how many players are participating.
    That would be a neat feature, but it still makes the final blow damage-based, unless it instead selects a random participant from the last 10% of the boss' HP.

    In other words, let's say at last 10% of boss HP...
    -- uber player does 5%
    -- noob does 0.34
    -- noob does 0.28
    -- noob does 0.25
    -- noob does 0.10
    -- noob does 0.05
    etc
    Selecting one from the above persons at random. Otherwise uber player gets half to over half of the final blow and noobs get VERY discouraged.
    Last edited by Cuddles_1461020; 04-24-2014 at 06:34 PM.


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