Quote Originally Posted by Dawnseeker View Post
A better suggestion from another thread was to have the boss health be randomly determined at the start of final fight at < 10% and still have his health obscured. That way it won't matter how many players are participating.
Quote Originally Posted by Cuddles_1461020 View Post
That would be a neat feature, but it still makes the final blow damage-based, unless it instead selects a random participant from the last 10% of the boss' HP.
no it wouldnt, the way dawn is suggesting is that you can not see how much HP is left, so anyone going in can have the last hit, unless someone hits strong enough to clear it all in the first round