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Thread: Dawnseeker must read suggestions

  1. #31
    Quote Originally Posted by Rocco View Post
    Dawn, I think Legolas' main concern here is that for realms that have very few active players, the final fight portion can take many rounds to complete, making it very difficult to upgrade banish. This also encourages them to create alts to lower the final fight length.

    Why not just exclude final fight for the upgrade? ie. you have to get to the START of final fight mode within 11 minutes (10:13am and 3:13pm) to get an upgrade. As opposed to finishing final fight by 10:15/3:15.
    A better suggestion from another thread was to have the boss health be randomly determined at the start of final fight at < 10% and still have his health obscured. That way it won't matter how many players are participating.
    Nathan Seltzer
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  2. #32
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    A better suggestion from another thread was to have the boss health be randomly determined at the start of final fight at < 10% and still have his health obscured. That way it won't matter how many players are participating.
    That would be a neat feature, but it still makes the final blow damage-based, unless it instead selects a random participant from the last 10% of the boss' HP.

    In other words, let's say at last 10% of boss HP...
    -- uber player does 5%
    -- noob does 0.34
    -- noob does 0.28
    -- noob does 0.25
    -- noob does 0.10
    -- noob does 0.05
    etc
    Selecting one from the above persons at random. Otherwise uber player gets half to over half of the final blow and noobs get VERY discouraged.
    Last edited by Cuddles_1461020; 04-24-2014 at 06:34 PM.


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  3. #33
    Sirius kaisim_2492829's Avatar
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    i was hoping there will be the easter bunny (maybe dressed up as energizer bunny lol) and resetting our queues like santa... but no, just a dream...
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  4. #34
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    A better suggestion from another thread was to have the boss health be randomly determined at the start of final fight at < 10% and still have his health obscured. That way it won't matter how many players are participating.
    Quote Originally Posted by Cuddles_1461020 View Post
    That would be a neat feature, but it still makes the final blow damage-based, unless it instead selects a random participant from the last 10% of the boss' HP.
    no it wouldnt, the way dawn is suggesting is that you can not see how much HP is left, so anyone going in can have the last hit, unless someone hits strong enough to clear it all in the first round
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  5. #35
    Ironheart
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    Quote Originally Posted by Dawnseeker View Post
    A better suggestion from another thread was to have the boss health be randomly determined at the start of final fight at < 10% and still have his health obscured. That way it won't matter how many players are participating.
    Right. I saw that after I posted my message on this thread. You had already reply to that particular issue.

  6. #36
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    unless someone hits strong enough to clear it all in the first round
    Duh, that's my point. I do 10% rounds quite often. Average 5%.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  7. #37
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Cuddles_1461020 View Post
    Duh, that's my point. I do 10% rounds quite often. Average 5%.
    doing 2-5% rounds, not quite there yet, but this is not regarding the 1.25B banishes with the near endgame players, only lower players would complain about being able to kill banish too fast and then not being able to advance to the next stage

    ps: my minimum i get is 40m+ per banish and hope everytime that someone else gets the 10m, someone who needs it. it would be nice that whoever done the most damage would be exempted from the 10m reward and lv5 chips or higher would drop for the 1.25B banish winners
    Last edited by kaisim_2492829; 04-24-2014 at 10:26 PM.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  8. #38
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    it would be nice that whoever done the most damage would be exempted from the 10m reward and lv5 chips or higher would drop for the 1.25B banish winners
    I agree


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

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