Quote Originally Posted by lugnut_fxi_6829524 View Post
build it in a Dungen/tower type format. First floor your guild goes in clearing minor fights along the way gaining rewards for each fight and a % of the rewards if a guildie does the fight. each floor has a boss fight almost like a pro-rated heroics fight. winning unlocks the next floor that you can continue onto the next day. the deeper you get into the dungen the harder the minor fights and boss fights get but better rewards. You don't regen hp until you die and respawn (respawn times would be longer the deeper you get)
I like this idea most out of all the team/co-op games being suggested. Deffo need something to do inbetween