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Thread: Just An Idea For An Add On To GamePlay For Guilds.

  1. #1

    Just An Idea For An Add On To GamePlay For Guilds.

    I know we have weekly Events and Weekends with Heaven Palace, But what if we had another one for during the week to keep playing a bit longer then just on long enough to do daily's and then go inactive till the World Boss Event.

    The Event would be for Guilds to have everyone to help one another to get as far as they can or complete it for a bigger rewards.
    Everyone that would take part in it would only be using their main hero instead of their full team as it would be a team play.


    On To The Idea.

    Location
    ( 1. )The Stairs south of the Statue or Runes or as other's may called the area.
    ( 2. )The Cave south of the same area. (Seems better for this then the Stairs, But up to which is better.)

    GamePlay
    The Event would be like Raiding the area and fighting you're way through for loot, Deeper you and you're GuildMate's get, The better the loot for all, Even if some was Defeated a long the way, Which would have the same affect as in Guild Wars with the dura and time to recover to rejoin the battle unless everyone was defeated before they we're able to recover in time or make it to the end.

    This could also be change to like Monster's some how got into Aerie and Kidnap someone (Their Choice of who each time)
    Which instead of a Game of Raid, it be a Rescue, Which still has call's for Team work of your Guild Mate's to make it to the end.

    Power of monster's and Boss(s) would scale to how many joined to take part to make it a fair fight since it would only have the Main Hero only for this.
    (Again, Up to them to See how its fit with the Hero(s).

    Formations
    With it just being main hero's, Forms would need to be made before the Guild starts or at the beginning of each battle, giving like a minute to decide who should go in and those that won't be in battle form, Which they act like a sub to take place of anyone that fell in that battle.



    This is all just an idea to add more to the game for Guilds to come together and play.

    Any idea's to make it better or changes would be good and maybe Dawn will see it and bring it up to the Dev's.

    If my post is awful and typed a bit wrong, I do apologize for it, first time ever making a post.

  2. #2
    you know...I kinda like where you're going with this. I would prefer more co-op stuff than all the individual things. Although, I like being able to log in whenever I want and do something menial then go AFK for a bit too...

    ...it would be nice to have the option to hook up with one or more people as a "task force" or something to do something meaningful on those long, long, long spans of time between when I can beat my next round of bosses. Seriously, Tynon. Veleno took me over 2 months. Fix something. Give me something to do!

  3. #3
    Cool idea.
    Nathan Seltzer
    uCool Community Manager

  4. #4
    or better yet...what if you could just team up with any other player that's on at the moment???

  5. #5
    Ironheart Cuddles_1461020's Avatar
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    perhaps "The Gauntlet" would be a good name for this event you're describing.

    And you do not want to scale the event based on # of players. Bad idea because you want more people participating (instead of guildies saying "dude you're too weak/small, don't join!!")

    The game Dawn of Darkness had something sorta similar, they had a Guild (exclusive) boss marathon (like a World boss), once a week. However I like your idea a lot better because it would have many monsters, and more importantly factors in durability drain (so 1 mega-player can only do so much!) as well as recovery time.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  6. #6
    nice idea. I like it

  7. #7
    Lightbringer
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    I think I proposed this a while back too. Some kind of guild-wide raid where each player can only, "earn," a move every 30 minutes or be limited to X number of moves, and have monsters of varying power. This forces the entire guild to strategize and work together, since a single big player cannot just breeze though the whole instance. Instead, there needs to be scouts to, "see," the monster power level, and then the guild can assign a player of the appropriate power to take out the monster, saving the big hitters for, "bosses," and, "elites." Scroll fragments would be a great reward, maybe 5 or 10 each time? =) Would be cool if they added new main hero skills that costed different amount of fragments, for example: Greater Savagery, 200 frags, Thousand Strikes, 1000 frags.

  8. #8
    build it in a Dungen/tower type format. First floor your guild goes in clearing minor fights along the way gaining rewards for each fight and a % of the rewards if a guildie does the fight. each floor has a boss fight almost like a pro-rated heroics fight. winning unlocks the next floor that you can continue onto the next day. the deeper you get into the dungen the harder the minor fights and boss fights get but better rewards. You don't regen hp until you die and respawn (respawn times would be longer the deeper you get)

  9. #9
    Hopebringer foohaf_1983482's Avatar
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    Quote Originally Posted by lugnut_fxi_6829524 View Post
    build it in a Dungen/tower type format. First floor your guild goes in clearing minor fights along the way gaining rewards for each fight and a % of the rewards if a guildie does the fight. each floor has a boss fight almost like a pro-rated heroics fight. winning unlocks the next floor that you can continue onto the next day. the deeper you get into the dungen the harder the minor fights and boss fights get but better rewards. You don't regen hp until you die and respawn (respawn times would be longer the deeper you get)
    I like this idea most out of all the team/co-op games being suggested. Deffo need something to do inbetween

  10. #10
    Quote Originally Posted by soundcutter_2788581 View Post
    I know we have weekly Events and Weekends with Heaven Palace, But what if we had another one for during the week to keep playing a bit longer then just on long enough to do daily's and then go inactive till the World Boss Event.

    The Event would be for Guilds to have everyone to help one another to get as far as they can or complete it for a bigger rewards.
    Everyone that would take part in it would only be using their main hero instead of their full team as it would be a team play.


    On To The Idea.

    Location
    ( 1. )The Stairs south of the Statue or Runes or as other's may called the area.
    ( 2. )The Cave south of the same area. (Seems better for this then the Stairs, But up to which is better.)

    GamePlay
    The Event would be like Raiding the area and fighting you're way through for loot, Deeper you and you're GuildMate's get, The better the loot for all, Even if some was Defeated a long the way, Which would have the same affect as in Guild Wars with the dura and time to recover to rejoin the battle unless everyone was defeated before they we're able to recover in time or make it to the end.

    This could also be change to like Monster's some how got into Aerie and Kidnap someone (Their Choice of who each time)
    Which instead of a Game of Raid, it be a Rescue, Which still has call's for Team work of your Guild Mate's to make it to the end.

    Power of monster's and Boss(s) would scale to how many joined to take part to make it a fair fight since it would only have the Main Hero only for this.
    (Again, Up to them to See how its fit with the Hero(s).

    Formations
    With it just being main hero's, Forms would need to be made before the Guild starts or at the beginning of each battle, giving like a minute to decide who should go in and those that won't be in battle form, Which they act like a sub to take place of anyone that fell in that battle.



    This is all just an idea to add more to the game for Guilds to come together and play.

    Any idea's to make it better or changes would be good and maybe Dawn will see it and bring it up to the Dev's.

    If my post is awful and typed a bit wrong, I do apologize for it, first time ever making a post.
    Great idea hope it makes it into game

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