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Thread: Food for thought. Are New Servers the True Server Killers?

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  1. #1
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Yelsha View Post
    Would be a good suggestion if they increased stupid banish coin/credit cap as well. That cap is the main reason server 1 is getting shafted right now. Merging servers to equal realm populations (so newer servers have around 60% pop of S1-S10) and opening up the banish caps will help ensure balance, fairness, and fun.
    Ummmm, nope. Removing the banish cap would hurt s1-10 much moreso. Why? Because it means the cap is also removed from those servers where 1 person gets over 50% of Cerb/Baal.

    Remember: ~90% of your coins/credits income should not come from Cerb/Baal, or any one singular event. It's only asking for an imbalance at a geometric rate.


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  2. #2
    Lightbringer
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    Quote Originally Posted by Cuddles_1461020 View Post
    Ummmm, nope. Removing the banish cap would hurt s1-10 much moreso. Why? Because it means the cap is also removed from those servers where 1 person gets over 50% of Cerb/Baal.

    Remember: ~90% of your coins/credits income should not come from Cerb/Baal, or any one singular event. It's only asking for an imbalance at a geometric rate.
    Nope. Assuming someone like Blayd or Exec has 2nd Sub and Aphro, their theoretical top damage output is not even half of what is needed to reach 6.25B banishes, assuming somehow final fight phase lasts only 2 rounds for them. To kill a 6.25B boss, a realm needs to output 113M damage per round.

    Assuming they maintain 100M coin 40M credt as pool for 1.25B banishes, those players on their existing servers are capped out at somewhere around 99M coins 39M credits.

    On older servers, a shuffling of players can allow some realms to achieve 113M per round, thus opening up the opportunity to get 6.25B bosses. There, the limiting factor to their resource is their damage output.

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