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Thread: Food for thought. Are New Servers the True Server Killers?

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  1. #1
    We merge servers when necessary to maintain adequate populations. This shouldn't be an issue.
    Nathan Seltzer
    uCool Community Manager

  2. #2
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by perawind_8762856 View Post
    This is someone I've been pondering most of the day today on server 119, the second day after server 120 opened.

    Attendance in the fire realm for baal went down from the 70's & low 80's all the way down to the 40's. Many people appear to have left today. Server 119 was a really hot server, it was very active until 120 came out. Now it seems like a lot of people just cut and ran. This is just something to consider, food for thought if you will. Many people don't want servers to die and would like to play on an active server, and some have laid the blame on coiners for killing servers. However that is simply untrue. Server 119 has some of the most hardcore coiners I've seen and still the server was extremely active (until server 120 came out that is).
    i think that happened on most or maybe even all servers like that. they play, build toons and high attendance and if the hero turns out bad, unlucky, or whatever they move onto the next server. some get 1k gems for an early boost, maybe multiple times. some become "coiners" and decide to stay and try to buy their way to the top. you will see the same happening on 120 after 121 opened.


    Quote Originally Posted by Dawnseeker View Post
    We merge servers when necessary to maintain adequate populations. This shouldn't be an issue.
    hopefully soon
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  3. #3
    Quote Originally Posted by Dawnseeker View Post
    We merge servers when necessary to maintain adequate populations. This shouldn't be an issue.
    But what I think most of us would really like to know is. What does tynon team consider adequate population??
    My definition is 100 active accts per realm
    but most servers dont have that.

    So what is tynon dev's definition

  4. #4
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by mattp169 View Post
    But what I think most of us would really like to know is. What does tynon team consider adequate population??
    My definition is 100 active accts per realm
    but most servers dont have that.

    So what is tynon dev's definition
    i would be interested in the fun facts, like "daily active server pop" (if thats some sort of a term, but speaks for itself), average spending per player, etc ... they would never release that for obvious reasons, but would love to see
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

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