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Thread: Food for thought. Are New Servers the True Server Killers?

  1. #11
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    Quote Originally Posted by Yelsha View Post
    Would be a good suggestion if they increased stupid banish coin/credit cap as well. That cap is the main reason server 1 is getting shafted right now. Merging servers to equal realm populations (so newer servers have around 60% pop of S1-S10) and opening up the banish caps will help ensure balance, fairness, and fun.
    Dear servers 1 through 10 you guys already have a big advantage with each real getting all the citys. So I think it is funny you guys are saying your getting shafted when you have had a big advantage from the start.

  2. #12
    Quote Originally Posted by Dawnseeker View Post
    We merge servers when necessary to maintain adequate populations. This shouldn't be an issue.
    But what I think most of us would really like to know is. What does tynon team consider adequate population??
    My definition is 100 active accts per realm
    but most servers dont have that.

    So what is tynon dev's definition

  3. #13
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by mattp169 View Post
    But what I think most of us would really like to know is. What does tynon team consider adequate population??
    My definition is 100 active accts per realm
    but most servers dont have that.

    So what is tynon dev's definition
    i would be interested in the fun facts, like "daily active server pop" (if thats some sort of a term, but speaks for itself), average spending per player, etc ... they would never release that for obvious reasons, but would love to see
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
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    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  4. #14
    Here I was thinking server 1 needed more players, ill stop thinking

  5. #15
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    Quote Originally Posted by Cuddles_1461020 View Post
    Ummmm, nope. Removing the banish cap would hurt s1-10 much moreso. Why? Because it means the cap is also removed from those servers where 1 person gets over 50% of Cerb/Baal.

    Remember: ~90% of your coins/credits income should not come from Cerb/Baal, or any one singular event. It's only asking for an imbalance at a geometric rate.
    Nope. Assuming someone like Blayd or Exec has 2nd Sub and Aphro, their theoretical top damage output is not even half of what is needed to reach 6.25B banishes, assuming somehow final fight phase lasts only 2 rounds for them. To kill a 6.25B boss, a realm needs to output 113M damage per round.

    Assuming they maintain 100M coin 40M credt as pool for 1.25B banishes, those players on their existing servers are capped out at somewhere around 99M coins 39M credits.

    On older servers, a shuffling of players can allow some realms to achieve 113M per round, thus opening up the opportunity to get 6.25B bosses. There, the limiting factor to their resource is their damage output.

  6. #16
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    Quote Originally Posted by riceman4694_8256693 View Post
    Dear servers 1 through 10 you guys already have a big advantage with each real getting all the citys. So I think it is funny you guys are saying your getting shafted when you have had a big advantage from the start.
    "You guys?" Chances are that I come from a server that is either newer than yours or slightly older than yours. If you are from Wisdom of Athena, then my server is defiantly newer than yours.

    I just want the game to be fair and balanced. I'm not saying I don't enjoy raking in 40+M coins per Banish here on my server, I just don't think S1-S10 should get shafted.

  7. #17
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Yelsha View Post
    I just want the game to be fair and balanced.
    If your definition of Fair and Balanced is to have Cerb and Baal drop 625 million coins/ 250m credits (x2) each and every day...
    Then I'm grateful you don't work for Tynon.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  8. #18
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    Quote Originally Posted by Cuddles_1461020 View Post
    If your definition of Fair and Balanced is to have Cerb and Baal drop 625 million coins/ 250m credits (x2) each and every day...
    Then I'm grateful you don't work for Tynon.
    Do not make assumptions, that is not how I propose it would work.

    For example, 1.25B bosses dropping 100M coins 40M credits is fine as it is.

    Make the 6.25B bosses drop 250M coins and 100M credits for instance.

    When you have 4-5 players able to do more damage than you all fighting for that 250M, then you will still end up with at most 50M coins per player. I think you mentioned you were getting 40M coins per Banish, so how is that not fair and balanced?

  9. #19
    Well, the reason we put a cap on banish rewards is so player income wouldnt get out of control.
    Nathan Seltzer
    uCool Community Manager

  10. #20
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    Quote Originally Posted by Dawnseeker View Post
    Well, the reason we put a cap on banish rewards is so player income wouldnt get out of control.
    With the release of the new mounts and the cap ur punishing populated servers.
    I can score say 450m in 13 mins.
    But that's the only time I get as we take it down in 17. 2 mins for the start 2 mins for the final hit.
    While some others can score 800m because they have like 3 people on their realms.
    Cap needs to be taken down and replaced with more suitable caps for population not just a general cap for all.
    All you talk about balance. You should have a little think.

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