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Thread: Food for thought. Are New Servers the True Server Killers?

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  1. #1
    Lightbringer
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    Quote Originally Posted by Dawnseeker View Post
    Well, the reason we put a cap on banish rewards is so player income wouldnt get out of control.
    With the release of the new mounts and the cap ur punishing populated servers.
    I can score say 450m in 13 mins.
    But that's the only time I get as we take it down in 17. 2 mins for the start 2 mins for the final hit.
    While some others can score 800m because they have like 3 people on their realms.
    Cap needs to be taken down and replaced with more suitable caps for population not just a general cap for all.
    All you talk about balance. You should have a little think.

  2. #2
    Quote Originally Posted by DaBooMan View Post
    With the release of the new mounts and the cap ur punishing populated servers.
    I can score say 450m in 13 mins.
    But that's the only time I get as we take it down in 17. 2 mins for the start 2 mins for the final hit.
    While some others can score 800m because they have like 3 people on their realms.
    Cap needs to be taken down and replaced with more suitable caps for population not just a general cap for all.
    All you talk about balance. You should have a little think.
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.

  3. #3
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    Quote Originally Posted by Herby View Post
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.
    Yes, I proposed and strongly advocated for individual banish reward caps months ago. I recall you were against it at the time.

  4. #4
    Lightbringer TrueGod's Avatar
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    Quote Originally Posted by Herby View Post
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.
    hmm well if that happends i really dont care about banish then if it drops that low on prize 20 mill coins ?? no matter how hard i work on getting stronger to get my prize higher for me that is not fair. now the 100 mill cap fine for me but the idea u giving herby is just not right at all

  5. #5
    Quote Originally Posted by Herby View Post
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.

  6. #6
    Lightbringer TrueGod's Avatar
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    Quote Originally Posted by mattp169 View Post
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.
    Now that is what iam talking about well said matt well said for me 1.25 banish fine hehe why get a bigger one if u cant get no more then 100 mill

    P.S BE OPENMINDED guys think about it for 1 min and u see its true

  7. #7
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mattp169 View Post
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.
    I agree. There would be no incentive to go to the higher Boss, but if the player cap was proportional to the strength of the Boss then there would be an incentive.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  8. #8
    Lightbringer
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    Quote Originally Posted by Andy View Post
    I agree. There would be no incentive to go to the higher Boss, but if the player cap was proportional to the strength of the Boss then there would be an incentive.
    But 10M Baal drops 1M total.. how do you reach a 20M cap when the boss can only drop 1M coin?

    To reach 20M cap, you need to either kill 250M Baal almost all by yourself.
    Or do a fifth of the damage to Baal.

    Regardless, 20M is TOO LOW of a cap. I think either 40M coin/16M cred or 50M coin/20M credit.

    Or make caps based on Baal level:

    For bosses bosses below 50M coins: no cap.

    For 50M bosses: no cap needed.

    For 50M bosses: 2.5M coin / 1.6M cred (50% of dmg)

    For 250M bosses: 10M coin / 4M cred (40% of dmg)

    For 1.25B bosses: 25M con / 10M cred (25% of dmg)

    For 6.25B bosses: 50M coin / 20M cred (10% of dmg)

    The people on S1-S10 doing 6.25B bosses would get about as much coins as people like me and cuddles on newer servers on 1.25B bosses.

  9. #9
    Quote Originally Posted by mattp169 View Post
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.
    The "punishment" is put there to keep the server alive. Why do you think Tynon came up with the idea of freebies for "returning" players? Isn't that too a "punishment" to all active players?

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