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Thread: Food for thought. Are New Servers the True Server Killers?

  1. #31
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Cuddles_1461020 View Post
    20m coins / 10m credits is still a hell lot more than any other event's rewards, or even all the other events combined, and that's even after the GW has doubled (not to mention how there's two banishes per day).

    Or ..... should we just rename Tynon to Cerbaal?
    20M coins is a joke. I get more than that very often and my realm is still very lively. My power is 76M for banish. I'm pretty sure Herby wasn't serious about that number. Ask Dabooman what he can with 20M coins. Perhaps hope to level a gear by half a level.

  2. #32
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    Quote Originally Posted by ChickenWing View Post
    20M coins is a joke. I get more than that very often and my realm is still very lively. My power is 76M for banish. I'm pretty sure Herby wasn't serious about that number. Ask Dabooman what he can with 20M coins. Perhaps hope to level a gear by half a level.
    By the time I feed my mount. I could consider doing a rune. By the time I consider it the coins will evaporate.
    Then I'll have to find more to actually level.

  3. #33
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    Quote Originally Posted by Andy View Post
    I agree. There would be no incentive to go to the higher Boss, but if the player cap was proportional to the strength of the Boss then there would be an incentive.
    But 10M Baal drops 1M total.. how do you reach a 20M cap when the boss can only drop 1M coin?

    To reach 20M cap, you need to either kill 250M Baal almost all by yourself.
    Or do a fifth of the damage to Baal.

    Regardless, 20M is TOO LOW of a cap. I think either 40M coin/16M cred or 50M coin/20M credit.

    Or make caps based on Baal level:

    For bosses bosses below 50M coins: no cap.

    For 50M bosses: no cap needed.

    For 50M bosses: 2.5M coin / 1.6M cred (50% of dmg)

    For 250M bosses: 10M coin / 4M cred (40% of dmg)

    For 1.25B bosses: 25M con / 10M cred (25% of dmg)

    For 6.25B bosses: 50M coin / 20M cred (10% of dmg)

    The people on S1-S10 doing 6.25B bosses would get about as much coins as people like me and cuddles on newer servers on 1.25B bosses.

  4. #34
    Ironheart Cuddles_1461020's Avatar
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    if 20mil (twice a day) is a joke, then tell me how it compares to the other events ... like say:
    -- Ragnarok
    -- Heaven's Palace
    -- Sailing rewards
    -- Noble Lady
    etc


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  5. #35
    the problem with the game in general is this.

    the further you progress in the game the bigger the income you need to keep advancing.

    Banish and rag are the only 2 events that when originally implemented helped you get a larger income the further you advanced in the game. Now rags rewards are small but you can get bigger rewards in hat as you progress through the game. Banish until the cap worked this way. The cap has ended this. All it has done is slowed progress down for many.

    I want you all to realize how punitive any cap is.

    Before the cap my realm was not close to to triggering 6.25b banish we were still several weeks away from doing so. The top 3 in the realm of 40-60 player sin a banish did about 35-40% of the damage. Now we could trigger it but dont bother to do so - since its pointless. And at this point the top 3 do 65-80% of the damage. Now the top 2 players are a week or 2 from unlocking second sub. when we do the top 3 will do 70-90% of the damage. As you can see all this is doing is making it so smaller players get less and less and less.
    But removing the cap and we move on to splitting 625m coins between the realm helps alot.
    Yes the top players are going to be getting 100m coins a banish.
    but the smaller players are going to get 5 times the coins and creds. Allowing them to power up and catch up to that max banish damage point.
    There is only so much damage one player can do in a round, an due to all the limiting factors in place - nooone will probably ever see true max possibility of said damage. I dont think anyone has even come close. Even if you think you have - you probably havent. But besides the point there is a limit. And even hitting that limit when you are capable is hard cuz of stun factors and other things.
    So noone is going to run away with banish because of all those coins and creds. They will due to coining but not from the coins and credits trust me on this. So after a few weeks the smaller players are all doing more damage per round, making it take less and less rounds, limiting how much damage the top players can do and their share of the pie gets smaller and smaller. And within 2 months they are doing maybe double what they used to get in a 1.25b banish and be wanting a 31.25b banish

    NOw the other option is to remove teh cap and make a 2.5b banish then a 3.75 then a 5, then a 6.25b all w/o caps allowing for a much slower progression of income

  6. #36
    Quote Originally Posted by mattp169 View Post
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.
    The "punishment" is put there to keep the server alive. Why do you think Tynon came up with the idea of freebies for "returning" players? Isn't that too a "punishment" to all active players?

  7. #37
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Cuddles_1461020 View Post
    if 20mil (twice a day) is a joke, then tell me how it compares to the other events ... like say:
    -- Ragnarok
    -- Heaven's Palace
    -- Sailing rewards
    -- Noble Lady
    etc
    Those events are a joke too. Everything is a big joke! We need a big income from banish, otherwise nobody will be able to grow.

  8. #38
    Judgment Revan's Avatar
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    How are coins for upgrades even an issue with the increasingly long cooldowns... nevermind forgot that the top players on pretty much every server coin a fair bit.

  9. #39
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by Revan View Post
    How are coins for upgrades even an issue with the increasingly long cooldowns... nevermind forgot that the top players on pretty much every server coin a fair bit.
    It is true that, as you power up, a huge quantity of gems is necessary. The cooldowns become increasingly big and the stamina needed to grind gear becomes ridiculous. If you wanna keep up with what you earn, you need to buy gems.

    But if you put such a ridiculous cap on banish, then you don't need gems, since you don't have the coins anyways. Why would Tynon do that?

  10. #40
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    Quote Originally Posted by mattp169 View Post
    the problem with the game in general is this.

    the further you progress in the game the bigger the income you need to keep advancing.

    Banish and rag are the only 2 events that when originally implemented helped you get a larger income the further you advanced in the game. Now rags rewards are small but you can get bigger rewards in hat as you progress through the game. Banish until the cap worked this way. The cap has ended this. All it has done is slowed progress down for many.

    I want you all to realize how punitive any cap is.

    Before the cap my realm was not close to to triggering 6.25b banish we were still several weeks away from doing so. The top 3 in the realm of 40-60 player sin a banish did about 35-40% of the damage. Now we could trigger it but dont bother to do so - since its pointless. And at this point the top 3 do 65-80% of the damage. Now the top 2 players are a week or 2 from unlocking second sub. when we do the top 3 will do 70-90% of the damage. As you can see all this is doing is making it so smaller players get less and less and less.
    But removing the cap and we move on to splitting 625m coins between the realm helps alot.
    Yes the top players are going to be getting 100m coins a banish.
    but the smaller players are going to get 5 times the coins and creds. Allowing them to power up and catch up to that max banish damage point.
    There is only so much damage one player can do in a round, an due to all the limiting factors in place - nooone will probably ever see true max possibility of said damage. I dont think anyone has even come close. Even if you think you have - you probably havent. But besides the point there is a limit. And even hitting that limit when you are capable is hard cuz of stun factors and other things.
    So noone is going to run away with banish because of all those coins and creds. They will due to coining but not from the coins and credits trust me on this. So after a few weeks the smaller players are all doing more damage per round, making it take less and less rounds, limiting how much damage the top players can do and their share of the pie gets smaller and smaller. And within 2 months they are doing maybe double what they used to get in a 1.25b banish and be wanting a 31.25b banish

    NOw the other option is to remove teh cap and make a 2.5b banish then a 3.75 then a 5, then a 6.25b all w/o caps allowing for a much slower progression of income
    +1

    I approve MattP's laissez-faire approach. Makes the most sense!

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