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Thread: Food for thought. Are New Servers the True Server Killers?

  1. #41
    Champion
    Join Date
    Aug 2013
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    Rise Of Hope Guild s45
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    You get a gold star

    This is a "marketing" method in the truest form. Same exact reason why a car dealership has radio show events, giveaways and etc. If people "SEE" cars at the dealership and active "shoppers" then they are more likely to stop in and see whats going on.

    Personally I keep my guild clean of all in-actives but this is also why you will see some guilds in a game with 300 members (even though only 10 are active).

    Bottom line its a necessary evil in business .....


    Quote Originally Posted by Cuddles_1461020 View Post
    To answer you perawind.... yes and no.

    Yes: when a new server opens, it will take a portion of the population from older servers. The more recent the server, the more likely emigrants will jump to the new server. In other words, s120 will receive a lot from 119, a little less from 118, a bit less from 117, 116, etc..

    No: Consider the alternative. LAG! Lag would kill the fun of a server almost as fast as a 1-guild-server monopoly. Except with lag, people will just play other games instead (ie: quit the game). With monopoly, they either quit or try their luck on a new server (s120).
    another reason on no: opening new servers is a subtle way of advertising to people that the game is popular. When a game stops opening new servers, people wait .... and wait .... and when the wait exceeds their patience, they wonder if the game is dying.
    Top Google Ranking For Tynon Strategy Guide -- Free Online Tynon Strategy Website

  2. #42
    Quote Originally Posted by BestGameFaqs View Post
    You get a gold star

    This is a "marketing" method in the truest form. Same exact reason why a car dealership has radio show events, giveaways and etc. If people "SEE" cars at the dealership and active "shoppers" then they are more likely to stop in and see whats going on.

    Personally I keep my guild clean of all in-actives but this is also why you will see some guilds in a game with 300 members (even though only 10 are active).

    Bottom line its a necessary evil in business .....
    I believe the maximum members in a Tynon guild are 100 members.

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