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Thread: Food for thought. Are New Servers the True Server Killers?

  1. #21
    Ironheart Cuddles_1461020's Avatar
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    Another game's world bosses would cap each individual's rewards at 15% of the damage. They were free to score over 15% but their rewards never exceeded 15%. The result from this model is that the power players would rush to 15, stop, then go again for the final hit (and fight for first). You'd have 2-3 players getting 20-25%, 7 more getting 2-4%, the rest under 2%.

    Probably the reason the cap was instilled is that there's a large income discrepancy between World Boss and the other events. The other events fail to come close to the Cerb/Baal rewards (even at the 250m boss). This is the source of the imbalance, as most anyone with a full-time job will miss both bosses.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  2. #22
    Quote Originally Posted by DaBooMan View Post
    With the release of the new mounts and the cap ur punishing populated servers.
    I can score say 450m in 13 mins.
    But that's the only time I get as we take it down in 17. 2 mins for the start 2 mins for the final hit.
    While some others can score 800m because they have like 3 people on their realms.
    Cap needs to be taken down and replaced with more suitable caps for population not just a general cap for all.
    All you talk about balance. You should have a little think.
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.

  3. #23
    Lightbringer
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    Quote Originally Posted by Herby View Post
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.
    Yes, I proposed and strongly advocated for individual banish reward caps months ago. I recall you were against it at the time.

  4. #24
    Ironheart Cuddles_1461020's Avatar
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    I like that idea Herby/Yelsha !


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  5. #25
    Lightbringer TrueGod's Avatar
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    Quote Originally Posted by Herby View Post
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.
    hmm well if that happends i really dont care about banish then if it drops that low on prize 20 mill coins ?? no matter how hard i work on getting stronger to get my prize higher for me that is not fair. now the 100 mill cap fine for me but the idea u giving herby is just not right at all

  6. #26
    Quote Originally Posted by Herby View Post
    If that's the case, then there should be individual player caps, like cuddles suggested.

    Make each player gain no more than 20m coins, 10m credits per banish event no matter how much damage is dealt.
    Total damage dealt will only be a gauge for the rank prizes.
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.

  7. #27
    Lightbringer TrueGod's Avatar
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    Quote Originally Posted by mattp169 View Post
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.
    Now that is what iam talking about well said matt well said for me 1.25 banish fine hehe why get a bigger one if u cant get no more then 100 mill

    P.S BE OPENMINDED guys think about it for 1 min and u see its true

  8. #28
    Lightbringer
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    This is a punishment to populated servers. Not to the 'big' players. 2 of the biggest players on the game are from servers that are a lot less populated than some.
    To be honest the game doesn't need a cap. It need more control in the release of new servers. If servers were full we wouldn't be at the point where we need to stop one or 2 per realm getting x amount of coins. Everyone would be competing for damage which would cut everyone else's damage.

    Most things in this game, seem like a big middle finger to the older servers.

    Most older players are just asking for you to actually look up the word balance, before you go throwing it round like your doing us a favor.

  9. #29
    Ironheart Cuddles_1461020's Avatar
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    20m coins / 10m credits is still a hell lot more than any other event's rewards, or even all the other events combined, and that's even after the GW has doubled (not to mention how there's two banishes per day).

    Or ..... should we just rename Tynon to Cerbaal?


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  10. #30
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mattp169 View Post
    Ok so someone on a 10m hp baal should get the same max reward as a 6,25b hp baal if you do that. WHich I disagree and is one of the biggest issues with the cap. You can't earn more by fighting the more powerful 6.25b banish versus the 1.25b banish which is the point of having bigger banishes. The cap is pointless and counter intuitive.

    Want to control our income - give us more to spend on. SO for example

    Up the feed limits
    up the runes to level 15
    up the level caps to 120

    Give us things to spend coins and credits on appropriate to the levels it requires to trigger the banish level
    Dont punish us for doing well. Because thats all this cap does is punish people, and it punishes the higher population servers more then the lower population servers.
    I agree. There would be no incentive to go to the higher Boss, but if the player cap was proportional to the strength of the Boss then there would be an incentive.
    The opinions expressed on this post are my own as a player, not as a Moderator.

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