Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 42

Thread: Food for thought. Are New Servers the True Server Killers?

Hybrid View

  1. #1
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    I like that idea Herby/Yelsha !


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  2. #2
    Lightbringer
    Join Date
    May 2013
    Location
    WhoreHouse
    Posts
    579
    This is a punishment to populated servers. Not to the 'big' players. 2 of the biggest players on the game are from servers that are a lot less populated than some.
    To be honest the game doesn't need a cap. It need more control in the release of new servers. If servers were full we wouldn't be at the point where we need to stop one or 2 per realm getting x amount of coins. Everyone would be competing for damage which would cut everyone else's damage.

    Most things in this game, seem like a big middle finger to the older servers.

    Most older players are just asking for you to actually look up the word balance, before you go throwing it round like your doing us a favor.

  3. #3
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    20m coins / 10m credits is still a hell lot more than any other event's rewards, or even all the other events combined, and that's even after the GW has doubled (not to mention how there's two banishes per day).

    Or ..... should we just rename Tynon to Cerbaal?


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  4. #4
    Lightbringer ChickenWing's Avatar
    Join Date
    Nov 2013
    Location
    Hangmen
    Posts
    994
    Quote Originally Posted by Cuddles_1461020 View Post
    20m coins / 10m credits is still a hell lot more than any other event's rewards, or even all the other events combined, and that's even after the GW has doubled (not to mention how there's two banishes per day).

    Or ..... should we just rename Tynon to Cerbaal?
    20M coins is a joke. I get more than that very often and my realm is still very lively. My power is 76M for banish. I'm pretty sure Herby wasn't serious about that number. Ask Dabooman what he can with 20M coins. Perhaps hope to level a gear by half a level.

  5. #5
    Lightbringer
    Join Date
    May 2013
    Location
    WhoreHouse
    Posts
    579
    Quote Originally Posted by ChickenWing View Post
    20M coins is a joke. I get more than that very often and my realm is still very lively. My power is 76M for banish. I'm pretty sure Herby wasn't serious about that number. Ask Dabooman what he can with 20M coins. Perhaps hope to level a gear by half a level.
    By the time I feed my mount. I could consider doing a rune. By the time I consider it the coins will evaporate.
    Then I'll have to find more to actually level.

  6. #6
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    if 20mil (twice a day) is a joke, then tell me how it compares to the other events ... like say:
    -- Ragnarok
    -- Heaven's Palace
    -- Sailing rewards
    -- Noble Lady
    etc


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  7. #7
    Lightbringer ChickenWing's Avatar
    Join Date
    Nov 2013
    Location
    Hangmen
    Posts
    994
    Quote Originally Posted by Cuddles_1461020 View Post
    if 20mil (twice a day) is a joke, then tell me how it compares to the other events ... like say:
    -- Ragnarok
    -- Heaven's Palace
    -- Sailing rewards
    -- Noble Lady
    etc
    Those events are a joke too. Everything is a big joke! We need a big income from banish, otherwise nobody will be able to grow.

  8. #8
    the problem with the game in general is this.

    the further you progress in the game the bigger the income you need to keep advancing.

    Banish and rag are the only 2 events that when originally implemented helped you get a larger income the further you advanced in the game. Now rags rewards are small but you can get bigger rewards in hat as you progress through the game. Banish until the cap worked this way. The cap has ended this. All it has done is slowed progress down for many.

    I want you all to realize how punitive any cap is.

    Before the cap my realm was not close to to triggering 6.25b banish we were still several weeks away from doing so. The top 3 in the realm of 40-60 player sin a banish did about 35-40% of the damage. Now we could trigger it but dont bother to do so - since its pointless. And at this point the top 3 do 65-80% of the damage. Now the top 2 players are a week or 2 from unlocking second sub. when we do the top 3 will do 70-90% of the damage. As you can see all this is doing is making it so smaller players get less and less and less.
    But removing the cap and we move on to splitting 625m coins between the realm helps alot.
    Yes the top players are going to be getting 100m coins a banish.
    but the smaller players are going to get 5 times the coins and creds. Allowing them to power up and catch up to that max banish damage point.
    There is only so much damage one player can do in a round, an due to all the limiting factors in place - nooone will probably ever see true max possibility of said damage. I dont think anyone has even come close. Even if you think you have - you probably havent. But besides the point there is a limit. And even hitting that limit when you are capable is hard cuz of stun factors and other things.
    So noone is going to run away with banish because of all those coins and creds. They will due to coining but not from the coins and credits trust me on this. So after a few weeks the smaller players are all doing more damage per round, making it take less and less rounds, limiting how much damage the top players can do and their share of the pie gets smaller and smaller. And within 2 months they are doing maybe double what they used to get in a 1.25b banish and be wanting a 31.25b banish

    NOw the other option is to remove teh cap and make a 2.5b banish then a 3.75 then a 5, then a 6.25b all w/o caps allowing for a much slower progression of income

  9. #9
    Lightbringer
    Join Date
    Aug 2013
    Posts
    685
    Quote Originally Posted by mattp169 View Post
    the problem with the game in general is this.

    the further you progress in the game the bigger the income you need to keep advancing.

    Banish and rag are the only 2 events that when originally implemented helped you get a larger income the further you advanced in the game. Now rags rewards are small but you can get bigger rewards in hat as you progress through the game. Banish until the cap worked this way. The cap has ended this. All it has done is slowed progress down for many.

    I want you all to realize how punitive any cap is.

    Before the cap my realm was not close to to triggering 6.25b banish we were still several weeks away from doing so. The top 3 in the realm of 40-60 player sin a banish did about 35-40% of the damage. Now we could trigger it but dont bother to do so - since its pointless. And at this point the top 3 do 65-80% of the damage. Now the top 2 players are a week or 2 from unlocking second sub. when we do the top 3 will do 70-90% of the damage. As you can see all this is doing is making it so smaller players get less and less and less.
    But removing the cap and we move on to splitting 625m coins between the realm helps alot.
    Yes the top players are going to be getting 100m coins a banish.
    but the smaller players are going to get 5 times the coins and creds. Allowing them to power up and catch up to that max banish damage point.
    There is only so much damage one player can do in a round, an due to all the limiting factors in place - nooone will probably ever see true max possibility of said damage. I dont think anyone has even come close. Even if you think you have - you probably havent. But besides the point there is a limit. And even hitting that limit when you are capable is hard cuz of stun factors and other things.
    So noone is going to run away with banish because of all those coins and creds. They will due to coining but not from the coins and credits trust me on this. So after a few weeks the smaller players are all doing more damage per round, making it take less and less rounds, limiting how much damage the top players can do and their share of the pie gets smaller and smaller. And within 2 months they are doing maybe double what they used to get in a 1.25b banish and be wanting a 31.25b banish

    NOw the other option is to remove teh cap and make a 2.5b banish then a 3.75 then a 5, then a 6.25b all w/o caps allowing for a much slower progression of income
    +1

    I approve MattP's laissez-faire approach. Makes the most sense!

  10. #10
    Judgment Revan's Avatar
    Join Date
    May 2013
    Posts
    1,512
    How are coins for upgrades even an issue with the increasingly long cooldowns... nevermind forgot that the top players on pretty much every server coin a fair bit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •