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Thread: Possible new double runes. Thoughts?

  1. #1

    Possible new double runes. Thoughts?

    Mages need at least one.

    I've seen "double intenseness" suggested. Not bad. But what else is there? What about runes that are specific to whatever the hero's abilities are? Like runes that boost the heroes chances for stun, or moral draining? Or literally runes that boost driving blow? No?

    My thought for a mage rune is pretty simple. Just give them a Magic Attack/Hit Point rune. Done.

    Anyone else?

  2. #2
    It's been brought up several times and Yes I agree Mages need a special super rune

  3. #3
    I would like to see a intensity / messiness as one,
    I would like to see flintiness / burliness as a another one.

  4. #4
    Forum Moderator Andy's Avatar
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    Intensity/Preciseness. Those are the two most important Runes for Mages.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  5. #5
    I think mages need another form of attack. Melee heroes have both physical and skill... and both stats stack into the damage of a skill attack.

    Think this was brought up before, but perhaps a poison with magic? Low amount of damage triggered at the start of that heroes turn (so it might kill him before he attacks), and lasts 1 or 2 turns.

  6. #6
    Lightbringer
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    Mages don't need any more double runes because this will leave them with an empty spot. Right now, mages can use all 3 defense runes, endurance, reliability, preciseness, nimbleness, and intenseness. If you double any of these up, then you leave them with an empty spot. The only way I can see them needing a double-rune is they gained a new mechanic that benefited from crit. Perhaps, have crit increase stun chance (for Shayd, Byrn, and Aphro), heal chance (for Maria), or increase damage (for Mulan and Smoulder). Enemy resilience rating increases their resistance to this effect.

    Then Magic Attack/Critical Chance would be a natural double rune for mages.

  7. #7
    Quote Originally Posted by kensturges_445596 View Post
    I would like to see a intensity / messiness as one,
    I would like to see flintiness / burliness as a another one.
    The double rune with intensity and messiness makes good sence to me, all mages should have more mdef imo - this is a good way to make that happen.

    Also i would like a the double intensity rune - it could be a rune that was combined with an ability that simultaniously hurt the mage who use it, like a warlock ability (or like pompejs ability, but for mages)

  8. #8
    Messiness/Intensity is an awesome idea!

    Super creative idea on the poison/intenseness! Improves all the mages attacks, but in a different way. I like!

  9. #9
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by Nymeria View Post
    The double rune with intensity and messiness makes good sence to me, all mages should have more mdef imo - this is a good way to make that happen.

    Also i would like a the double intensity rune - it could be a rune that was combined with an ability that simultaniously hurt the mage who use it, like a warlock ability (or like pompejs ability, but for mages)
    I do not understand why you say that all Mages should have magic defense. Why would they be different from any other kind of hero as far as needing magic defense?
    The opinions expressed on this post are my own as a player, not as a Moderator.

  10. #10
    ORRRRRRR what about a rune that would slowly heal the hero???

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