Quote Originally Posted by Riot View Post
I will be honest and fair as I state how I think and feel about this "re-posting"

1. I would be upset and agitated as much as some of the players are on server 1 if I was there. Yes this is true, but it's a fact of life that you don't always get your way.
2. There is a higher concentration of power players on server 1 which does make it more competitive.
3. Server 1 since they have had a head start, has guilds that own all 12 cities including the one that gives 150 stamina per day that stacks (i.e. Level 8)
4. Newer servers will not be able to gain enough guild credits fast enough to dream about Guild level progression to lvl 8 any time soon and this has also not be changed for a long time. I'd like something done about this, but it is what it is.
5. Without the cap, calculating how much coins it would take to go from lvl 70 - 110 on all black smith is roughly around 23 - 25 Bil coins.
6. Cap slows down the progression for everyone including people on newer servers who used to get over 90 - 100 mil per banish, now it is down to around 40 - 60 mil (tops) and this is also diminishing as other players are getting stronger.
7. Lifting the cap may have more profound implications to the game's longevity.
8. We should leave the game design to Tynon after providing suggestions vs. repeatedly re-posting and rehashing the same stuff. This is getting old and this is not going to change it.

If you have an issue, open a support ticket.

My 2 cents. Blayd
Blayd you got some great points.
#5 is really low I think there are 48-52 pieces of gear to upgrade depending on how many different forms you use and how many mages/supporters you bring out at once. SO that estimate to me is really low
#6 the cap didnt effect you so much from doing 90m down to 40m in a banish- other players on the server getting LB sets and herja and a sub did most of that and this trend is going to continue to get worse for everyone. Imagine a server with 10 people in a banish all with 2 subs - all with aphro - all with 6 pc judgement - all offensive things maxed or near maxed. It will eventually happen and with the current cap -theres no point in doing a banish under those condition. Just take turns soloing the 1.25b banish at that point. Which makes a realm event a 1 person event.

#7- hmm not sure what you really mean there - but there are many implications to removing the cap - all of which I think are good for the game.
#8 yes I agree to a point - but as you can see the original post I made montsh ago was full of people saying NO NO NO NO Matt is wrong- now months later people are starting to see my point- so it was time for a new post with fresh information.

But as I said alot of the issues could be solved with MASSIVE MERGES - the game was originally designed to have at least 100 if not 200-300 active players per realm. Just look at max levels of things and you will see where I come up with those numbers.

But it has never worked out that way. We get new servers and more new servers to just get more people to go to a new server and start over.

Massive merges and removing the cap would do more for this games longevity then anything else in my mind.