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Thread: Banish Cap - Yes another thread

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  1. #11
    Lightbringer
    Join Date
    Aug 2013
    Posts
    685
    Quote Originally Posted by Herby View Post
    It's 40m credits.

    No its not going to hurt anyone. Just your guildmates in forest realm. It's not the cap thats hurting them. Its you and Spec raking in most of the rewards. If you feel so bad for them, don't boost.
    Herby should power down for CWF so other people get more tickets.

    This is how Banish is supposed to work:

    When you first get to a boss, the top players maximize their damage to earn as much as they could.
    Then eventually, the number of rounds Banish lasts decreases at a rate faster than the guild players can increase damage, and the other players get a bigger share.
    Then, it becomes in the interests of the bigger plays to help the smaller players build up to reach a bigger banish.
    The realm works together, the smaller players grow some, the whole realm benefits by getting to the next level banish.
    Then the cycle repeats.

    What is good about this model? It encourages teamwork, players working together, and everyone wins. Players incomes are naturally balanced by and is dependent on other players. In essence, it furthers uCool's goals with the game and makes the game more popular, enjoyable, and most importantly, PROFITABLE.

    What does a cap do? It removes the incentive for players to work together and removes the naturally balancing aspect. What do I mean by balance? Realms that reach a certain boss first will initially get more income. But then, as they kill the boss faster and faster, players on less crowded realms are able to also reach the boss, but because they are less crowded, the big players can gain more than the players in the more crowded servers. This is again balanced when the crowded realms reach the next level boss. The cap totally throws this natural balancing mechanic out of whack. Now, the balancing mechanic becomes: small players get frustrated, quit, and Tynon no longer receives their $100 a month or so.

    So now let me tie this into $$$ terms.

    First, what is the main reason people buy gems?
    Gems are an investment. People invest in gems so they can reach certain, "checkpoints," such as LB sets, 2nd sub, etc with the purpose of increasing their banish output, thus income.
    Gems are used to speed up banishes to reach next level bosses.
    Gems often are used to speed up blacksmith/rune upgrades, the most expensive of which are driven by a desire to increase Banish output.
    What does a cap do? It removes all these incentives.
    Observational evidence: MattP, Boya, Bubba, Duec and many other friends of mine on the first 10 servers have decreased spending dramatically since Banish cap.
    Some may counter that removing cap means players buy less chests.
    But come on now, not even LG, Tinyhue, Exec buys those past the first 2-3 months of a server starting. No good player spends large amounts of gems on coins/credits, not even big coiners.

    Secondly, with a cap, the smaller players see no hope. They cannot outpace the growth of the bigger players, and the bigger plays have no incentive to help the smaller players build up. The result? Smaller players quit. And most smaller and medium players coin, and currently many coin even more than the established players in a bid to catch up. If they see no hope to catch up, they will stop buying gems and stop playing.

    Of course, these are just my own personal observations and logical arguments based on playing the game and talking to people across the dozen and a half servers or so I actively play on. But I am sure most players will agree.
    Last edited by Yelsha; 04-30-2014 at 07:46 PM.

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