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Thread: Banish Cap - Yes another thread

  1. #41
    Judgment Revan's Avatar
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    Removing the cap would imbalance the game... It would suddenly become about who can make it for 2 specific events most often and deal more damage than everyone else in them. The players who are on top and can make every banish would be raking in the absurdly large sums of coins at the 6.25 billion & up banishes. Pretty much every other event would become worthless because banish would be the only one that matters upon reaching the 6.25 billion hp one.

    Updating the rewards for other events such as ragnorak and heaven's palace would be better and they could also add new events instead.

  2. #42
    Lightbringer
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    I think the fact is that many people are worried about the effects on player incomes and game longevity and balance is the cap was just dropped completely and suddenly. But in fact, this is not what most rational players are proposing.

    MattP proposed some good alternatives in between the current cap and dropping the cap completely. I have proposed another alternative that I will reiterate below.

    The problem is that Banish incomes grow exponentially because boss HP grow exponentially, compounded with the fact that players damage can grow exponentially too. Yet the only, "cost" of any upgrade that grows exponentially is runes, which grow at a factor or 2 while banish hp grow at a factor of 5. Other costs, such as blacksmith, talent, and cards (in terms of the amount of credits spent to gain a certain amount of spirits) exhibit linear, or at most quadratic growth.

    A result would be to either reduce the factor of hp gain (as proposed by MattP), or even more effectively, eliminate the factor of income gain while maintaining the factor of hp growth, thus solving the problem of exponential growth in damage.

    This could be implemented as such:

    250M and below: 1M coin for each 10M damage done.
    1.25B: 1M coin for each 12.5M damage done
    6.25B: 1M coin for each 25M damage done
    31.25B: 1M coin for each 50M damage done

    Under this system, a player doing the MAXIMUM THEORETICAL DAMAGE POSSIBLE cannot earn over 100M coin at any Banish.

    And while they are at it, they can add a coin reward equal to the credit reward x2.5 to Rag and then multiply the rewards by 10 * (Player Level / 100) while giving rank 1 a bonush 10M coin, rank 2 a bonus of 7.5M coin, and rank 3 a bonus of 5M coin, and ranks 5-10 a bonus of 2M coin.
    Last edited by Yelsha; 04-30-2014 at 08:00 PM.

  3. #43
    Quote Originally Posted by Revan View Post
    Removing the cap would imbalance the game... It would suddenly become about who can make it for 2 specific events most often and deal more damage than everyone else in them. The players who are on top and can make every banish would be raking in the absurdly large sums of coins at the 6.25 billion & up banishes. Pretty much every other event would become worthless because banish would be the only one that matters upon reaching the 6.25 billion hp one.

    Updating the rewards for other events such as ragnorak and heaven's palace would be better and they could also add new events instead.
    See thi sis the problem.
    1. I agree we could update all rewards
    and
    2. we could use more events

    but that does not solve the real issue in banish.

    Everyone is worried about how many coins the top players will take in. -its more important to realize how little the small players will get after a while. Once you get a few players with 2 subs having them all in make sit pointless for small players. It makes the event pointless for most of the realm. That is what most of you are not realizing. Because unless I quit - I will do every banish I can - since it is and always has been the best source of income in the game. So that means even less and less for everyone else. Because I am about to get 2 subs, then eventually 3 subs, and im gonna be at max offensive output soon. Tynon seems to want that - so there is only 1 or 2 mega players per realm. Which I think is the wrong model. It would be better to enrich the prize pool. Take away the cap. Incentive the smaller players to participate more in the banish events - allowing them to power up more - therby retaining more players - and getting more money for the business.

  4. #44
    Lightbringer
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    Quote Originally Posted by mattp169 View Post
    See thi sis the problem.
    1. I agree we could update all rewards
    and
    2. we could use more events

    but that does not solve the real issue in banish.

    Everyone is worried about how many coins the top players will take in. -its more important to realize how little the small players will get after a while. Once you get a few players with 2 subs having them all in make sit pointless for small players. It makes the event pointless for most of the realm. That is what most of you are not realizing. Because unless I quit - I will do every banish I can - since it is and always has been the best source of income in the game. So that means even less and less for everyone else. Because I am about to get 2 subs, then eventually 3 subs, and im gonna be at max offensive output soon. Tynon seems to want that - so there is only 1 or 2 mega players per realm. Which I think is the wrong model. It would be better to enrich the prize pool. Take away the cap. Incentive the smaller players to participate more in the banish events - allowing them to power up more - therby retaining more players - and getting more money for the business.
    Exactly, small players DONT CARE about anything other than if they think they themselves can get enough coins/credits to grow at a rate they want to. They don't care how much coins/credits players like Exec and Blayd or MattP gets. And this cap is driving them to give up!

  5. #45
    Ironheart Legolas Bow of Athena's Avatar
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    Quote Originally Posted by Herby View Post
    It's 40m credits.

    No its not going to hurt anyone. Just your guildmates in forest realm. It's not the cap thats hurting them. Its you and Spec raking in most of the rewards. If you feel so bad for them, don't boost.
    pretty much spot on from Herby. Just take turns boosting if your truly concerned about your guild members.
    "Boomshakalaka!"

  6. #46
    Quote Originally Posted by Yelsha View Post
    Under this system, a player doing the MAXIMUM THEORETICAL DAMAGE POSSIBLE cannot earn over 100M coin at any Banish.
    Has someone calculated the maximum theoretical damage? Wouldn't there always be a small chance of an incredibly long stun?

  7. #47
    Lightbringer
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    Quote Originally Posted by g346007_1906957 View Post
    Has someone calculated the maximum theoretical damage? Wouldn't there always be a small chance of an incredibly long stun?
    It'd be difficult to calculate an exact maximum due to unknown stun chances.
    Its possible to estimate to look at the existing top players who already have maxxed runes and talents and nearly maxxed stars/weapons/saintings by seeing how much potential damage they can add on per hit.

    The current top average damages are in the 30-40M per round range over a sufficiently long Banish (shorter Banishes tend to have higher averages for an unexplained reason).

    Hence we can figure that the highest sustainable damage using current mechanic is in the range of 40-50M damage per round. (4 Stunners, Lvl 12 runes, Max BS/Talents, Max stars).

  8. #48
    Hopebringer
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    about maximum damage..the question would be would the 30 round limit be enforced in banish? so even if u could get stuns in every round it surly wouldnt go for ever? surly the round cap would kick in and just end teh round?

  9. #49
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Yelsha View Post
    It'd be difficult to calculate an exact maximum due to unknown stun chances.
    Its possible to estimate to look at the existing top players who already have maxxed runes and talents and nearly maxxed stars/weapons/saintings by seeing how much potential damage they can add on per hit.

    The current top average damages are in the 30-40M per round range over a sufficiently long Banish (shorter Banishes tend to have higher averages for an unexplained reason).

    Hence we can figure that the highest sustainable damage using current mechanic is in the range of 40-50M damage per round. (4 Stunners, Lvl 12 runes, Max BS/Talents, Max stars).
    i did a 12% round on the 1.25B banish once = 150m

    edit: i use 2 stunners
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
    Quote Originally Posted by Herby View Post
    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
    Quote Originally Posted by riot View Post
    I choose to lose the way I do so I can get max tickets when I give up the CWF.

  10. #50
    the theorecticall max damage is impossible to do

    It requires all yoru heroes to be 18 stars
    the first stunner to miss so main dies
    all heroes fully sainted
    so they have just enough crit saints to always crit the rest must be all maxed gold skill attack
    level 115 swords/styaves spirits
    with dragon swords/staves an dspirits
    level 115 sos and pa
    always keep boss stunned
    plus a few othe rthings i am sure i am forgetting to get the theorectical max damage

    and to do 150m damage in a round would require each hero to avg doing 1.25m damage per hit and go the full 30 rounds. Im not saying thats impossible - but finiding taht hard to believe. My lance has over 91k phy/skill attack and only crits for about 1.2m on the high end

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