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Thread: Banish Cap - Yes another thread

  1. #81
    Quote Originally Posted by Herby View Post
    First World Tynon problems? lol

    # of Tynon realms that have the 6.25B hp boss = 0.01%?

    Yeah its a priority sure.
    This is why I consider it unfair to that .001%. If everyone was having an issue with it, it would be balanced.

  2. #82
    Quote Originally Posted by mattp169 View Post
    Why did I start a new thread?
    Simple Things have changed alot since the cap was introduced. SO lets talk about this with fresh eyes and all the new things out there.

    Whats different?

    1. Mounts are worth buying.
    2. Mounts cost coins everyday to upgrade.
    3. You can transfer mount exp now
    4. def runes now go to 12
    5. level cap on talents and black smith has increased
    6. Second sub is now in play.

    SO just looking at all those things. EVERYONE needs more income.

    NOw look at this scenario which will happen in the next say 2 weeks on server 1.

    Forest real has 2 players that do on average every single day 50% of the banish damage between them - Yes one is me the other is spec.
    then the next 2 players do about 25-30% of the damage

    Then the rest of the damage is divided up among on average 40 players.

    Now we have been very careful not to trigger 6.25b - since it will only cause us to be stuck there for an hour and NOONE will get anything extra out of it - In fact most would probably get slightly less. for 5 times the effort.

    Once Spec and I get our second subs in play in the next 2 weeks - based on the increase I see from Boo's damage- I estimate we will go from doing 50% of the total damage to 75% or more

    Then with the next 2 top players doing most of the rest of the damage - WHAT does that leave for the other 40 players in the realm.
    ALOT less then they get now. How are those players suppose to grow?

    Look I get that on some newer servers there was that 1 player who could get 50-70% of the banish damage by himself. But those servers are far and few between. And I seriously doubt the cap has really allowed other players to catch up that much.

    This cap is only hurting EVERYONE but those few select players like blayd, legion commander etc who are on small servers who can do most of the damage in a banish. And no im not picking on Blayd or anyone else who happens to be on a small server. But they are the only ones not seriously effected. Heavily populated servers like server 1 are getting the shaft on this

    Its time to remove the cap. Let the heavily populated servers go on to 6.25b banish without it being pointless.

    If you want to make it so the pool is only 500m coins in a 6.25b fine
    Or
    Make the next banish be 2.5b with no cap followed by a 3.75, then a 5b, then a 6.25b all with no cap

    OR a 2.5b with a cap of 200m coins then a 3.75b banish with a 300m coin cap, then 5b with a 400m coin cap, the a 6.25b with a 500m cap.

    The banish progression does not have to go up by 5 every time. Which is one of the concerns with the coin increase. People go from 20-25m coins a banish to 100m or more a banish if you go from 1.25 to 6.25b in one step.

    Now granted if a realm can right now take out a 1.25b in 15mins. Its likely they can do the other progressions I suggested in the next 30-60 days and be at the 6.25b. But that helps everyone on the server and the realm.

    Please get rid of this flat out 100m coin/60m credit cap on all banishes. It is going to start hurting many players very soon.
    Based on what you're saying, if we removed the cap, your group would still do 75% of the total damage, but would no longer have any reason to hold yourselves back so it could actually result in lower power players earning less coins, instead of more.

    I understand that you want a challenge and I've passed this feedback on to the developers, but I doubt simply removing the cap is something that will happen. And please don't pretend that you are not the main one who will benefit from this change. Not that its bad for you to benefit, but let's be honest here.
    Nathan Seltzer
    uCool Community Manager

  3. #83
    Quote Originally Posted by Dawnseeker View Post
    Based on what you're saying, if we removed the cap, your group would still do 75% of the total damage, but would no longer have any reason to hold yourselves back so it could actually result in lower power players earning less coins, instead of more.

    I understand that you want a challenge and I've passed this feedback on to the developers, but I doubt simply removing the cap is something that will happen. And please don't pretend that you are not the main one who will benefit from this change. Not that its bad for you to benefit, but let's be honest here.
    I benefit in proportion to the same amount everyone else benefits don't kid yourself. The cap is hurting everyone. Lets not kid anyone on that fact. Lifting it will help everyone progress in the game. When more and more people have 2 subs, the people without 2 subs will hurt more and more and more. That is what people are not getting. You released the second sub. To me that means its time to remove the cap. This changes the balance of the game. That combined with more and more players are powering up and doing more damage in a banish. SO the cap which supposedly balanced things is now unbalancing them and needs removed.

    You really dont get that when spec and I are have 2 subs soon in a banish. the players who were at #10 on the banish leader board which now get 1-2m coins a banish will start getting 250k-1m coins a banish. How does this cap help them? Instead remove the cap, we go to 6.25b banish and those players get 1.25m-5m coins a banish. With the cap in place they may stop doing banish. Our banishes have already dropped form 50-60 players a few months ago to 25-35 players because of the cap and other reasons.

    The cap is hurting players not balancing anything.

    Please I challenge you dawn to post a thorough explanation of how in the dev's minds this cap BENEFITS players and BALANCES anything.

    Maybe there is something I and many many others are missing

    And as I have said there are other ways to do this then a cap, which gets us to an in between of the two ideas.

    More banish levels without caps.
    Change the timing so it takes beating it in 5 mins to get the bigger banish.
    These and many other fine suggestions have been given time after time.
    Capping people is punishing their success.

    I mean i get why every banish has 5 times the HP and rewards. It makes sense. It had to be done that way using the timing formula.

    SO change the timing formula - change it so that you dont have to multiply everything by 5. The event can be tweaked in small minor ways, that provide more opportunity for all players while not allowing players to be running away with 200m coins in a 6.25b banish. Of course i see no reason why at some point - maybe in a 156.25b banish where 200m coins would be unreasonable for a player to get.


    Let me offer a new idea taht may solve many issues at once

    Banish becomes like RAG. Where as it pop opens a window. You still have rounds where you can change things you can chose to close the window and let banish run in the back ground. Even if you watch a round the next round happens on time. SO lets say your round 1 takes 8 mins to play out visually, while your watching it rounds 2,3,4,5,6,7,8,and 9 play out. Everyone gets the same number of rounds no matter what. If you make changes between rounds those changes take effect on the next round.
    Then we make the boss have UNLIMITED HP.
    we use the following formula to calculate rewards per round.
    1 coin for every 10k damage
    1 credit for every 25k damage
    1 rep for every 12500 damage

    Which these are the numbers for a uncapped 1.25b


    we could adjust them slightly but you get the idea. Perhaps lower them all significantly and apply all guild buffs/tech/RA bonuses etc to them and add a level multiplier.
    Then finally we replace last hit with 1st strike. A few seconds before round 1 starts someone is randomly given first strike which does nothing but give them the 10m coins

    This could solve a lot if not all the issues of banish
    Last edited by mattp169; 05-02-2014 at 06:06 PM.

  4. #84
    Actually the cap won't be a problem if not for CWF. Every event in Tynon is server-contained except for CWF. As Tynon is a game of competition, I would suggest that nerfs that affect one server greatly would be compensated by buffs. Therefore, a suggestion would be to raise the CWF crowns to 10% per crown. Would be a temporary fix

  5. #85
    Lightbringer ChickenWing's Avatar
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    Quote Originally Posted by mattp169 View Post
    Please I challenge you dawn to post a thorough explanation of how in the dev's minds this cap BENEFITS players and BALANCES anything.
    It's very simple how it balances things. Servers' like Herby's are very crowded during banish. Their top players probably do not earn 100M because the competition is probably too strong, so the cap does not affect them. Such servers benefit from the cap because it sets them on a similar income as the other, less competitive servers. Remove the cap, and the players on these servers will fall behind in CWF.

  6. #86
    Quote Originally Posted by ChickenWing View Post
    It's very simple how it balances things. Servers' like Herby's are very crowded during banish. Their top players probably do not earn 100M because the competition is probably too strong, so the cap does not affect them. Such servers benefit from the cap because it sets them on a similar income as the other, less competitive servers. Remove the cap, and the players on these servers will fall behind in CWF.
    That is sort of correct. The cap will effect the more populated servers the most. where small population servers may never feel its effect. But it does not set the income the same across all servers. In fact it give smaller population servers an edge in coins/creds/rep over higher population servers.

    See people think this cap was about CWF - and it may have been - but it was about CWF it was to help players like blayd and LC not give people a chance to catch them. If they really put this is place to help people catch blayd and similar players You know what Im going to try to stop saying blayd so much- it sounds like Im picking on the guy and Im not trying to- So if this cap was to help players catch up to SUPER COINERS on small population servers then it failed miserably. In fact it had the opposite effect.

  7. #87
    Quote Originally Posted by Dawnseeker View Post
    We have no intention of removing the banish cap at this time. We want players to participate in a variety of activities and do not want any single activity to have overriding importance, such that players can't afford to miss it.
    Matt, just drop it.

    The uCool Community Manager has spoken in both threads.
    They aren't removing the cap.

    You have to find another way to get more gold and credits lol.
    You know, you can actually coin up and buy them.

    I propose to have this thread and all other similar banish cap threads be closed please?

  8. #88
    Quote Originally Posted by Herby View Post
    Matt, just drop it.

    The uCool Community Manager has spoken in both threads.
    They aren't removing the cap.

    You have to find another way to get more gold and credits lol.
    You know, you can actually coin up and buy them.

    I propose to have this thread and all other similar banish cap threads be closed please?
    herby
    stick to your own thread. this one is mine.
    You high jacked it and created yet another banish cap thread - lol thanks for helping bring my point to light even more. I mean if I was so off target why did you bother to make your own thread to dispute me.
    And Dawn said hes bringing my concerns to the devs. ANd they arent just my concerns - most if not all of Server 1 wants that cap gone. Server 4 wants changes to the cap - you admitted that a change in the cap is justified. Most who say there is a need for a cap say there is a need to change it. So squeaky wheel gets the grease. This is a major issue for the game even if most dont realize it.

  9. #89
    You and I can't catch Blayd with only coin
    LegionComander server 16

  10. #90
    Quote Originally Posted by mattp169 View Post
    And you are so far from correct on how close people are to maxing things out. I would nee to gain like 100m coins or more a day for 2 years to max out everything for all 8 heroes.

    80 level 12 runes cost 44b coins
    it costs about 1.6b coins to level a spirit from 1-115 so times 8 thats another 12.8 b coins
    and then theres another 56 pieces of gear on top of that which costs less then a spirit but still close to a billion coins to upgrade all the way to level 115 so there's another 56b gold you need for that.
    SO lets round that off to 110b coins to upgrade all gear and runes. that means an avg daily income of 600m coins a day to do it in about 6 months. even if you go the 11 months Server 1 has been live - that is about 330m coins a day avg income to do that - So i Highly doubt many are even close to maxing it all out. Sure A few mega super coiners could be. But thats the .0001%.
    You may need to check your math, but if no cap existed and you got 100mil coin per banish = 200 mil coins per day. Shrine with all 3 owned will get you around 40 - 60 mil coins for a low gem fee. That comes to around 240 - 260 mil coins per day. In a week that is around 1.68bil - 1.82 bil per week.

    Now it costs roughly 240mil to get a rune from lvl 11 -> 12 which would be around 7 - 7.6 runes going to lvl 12 in a week. It would take no time to get to lvl 12 runes for all in a month.

    Now the Black Smith. From lvl 70 - 110 it is around 23bil for all 7 heros. That is 12.6 weeks of banish at the coin rate I mentioned. 3 - 4 month you are done with all your Black smith to 110 and 115 in another 2 - 3 weeks.

    So the coin is a big issue and the cap cannot be raised for 6.25 banish to that level. I suggested a modest 125 mil to give an additional 25 mil to the pool vs. the 100mil for 1.25 bil banish.

    The game is finished when everyone maxes BS and Runes. Thus, the cap cannot be lifted.

    Thanks, and it is time to close all future banish cap limit threads.
    Last edited by explorertynon103_3174937; 05-02-2014 at 06:59 PM.

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