Based on what you're saying, if we removed the cap, your group would still do 75% of the total damage, but would no longer have any reason to hold yourselves back so it could actually result in lower power players earning less coins, instead of more.
I understand that you want a challenge and I've passed this feedback on to the developers, but I doubt simply removing the cap is something that will happen. And please don't pretend that you are not the main one who will benefit from this change. Not that its bad for you to benefit, but let's be honest here.![]()
Nathan Seltzer
uCool Community Manager
I benefit in proportion to the same amount everyone else benefits don't kid yourself. The cap is hurting everyone. Lets not kid anyone on that fact. Lifting it will help everyone progress in the game. When more and more people have 2 subs, the people without 2 subs will hurt more and more and more. That is what people are not getting. You released the second sub. To me that means its time to remove the cap. This changes the balance of the game. That combined with more and more players are powering up and doing more damage in a banish. SO the cap which supposedly balanced things is now unbalancing them and needs removed.
You really dont get that when spec and I are have 2 subs soon in a banish. the players who were at #10 on the banish leader board which now get 1-2m coins a banish will start getting 250k-1m coins a banish. How does this cap help them? Instead remove the cap, we go to 6.25b banish and those players get 1.25m-5m coins a banish. With the cap in place they may stop doing banish. Our banishes have already dropped form 50-60 players a few months ago to 25-35 players because of the cap and other reasons.
The cap is hurting players not balancing anything.
Please I challenge you dawn to post a thorough explanation of how in the dev's minds this cap BENEFITS players and BALANCES anything.
Maybe there is something I and many many others are missing
And as I have said there are other ways to do this then a cap, which gets us to an in between of the two ideas.
More banish levels without caps.
Change the timing so it takes beating it in 5 mins to get the bigger banish.
These and many other fine suggestions have been given time after time.
Capping people is punishing their success.
I mean i get why every banish has 5 times the HP and rewards. It makes sense. It had to be done that way using the timing formula.
SO change the timing formula - change it so that you dont have to multiply everything by 5. The event can be tweaked in small minor ways, that provide more opportunity for all players while not allowing players to be running away with 200m coins in a 6.25b banish. Of course i see no reason why at some point - maybe in a 156.25b banish where 200m coins would be unreasonable for a player to get.
Let me offer a new idea taht may solve many issues at once
Banish becomes like RAG. Where as it pop opens a window. You still have rounds where you can change things you can chose to close the window and let banish run in the back ground. Even if you watch a round the next round happens on time. SO lets say your round 1 takes 8 mins to play out visually, while your watching it rounds 2,3,4,5,6,7,8,and 9 play out. Everyone gets the same number of rounds no matter what. If you make changes between rounds those changes take effect on the next round.
Then we make the boss have UNLIMITED HP.
we use the following formula to calculate rewards per round.
1 coin for every 10k damage
1 credit for every 25k damage
1 rep for every 12500 damage
Which these are the numbers for a uncapped 1.25b
we could adjust them slightly but you get the idea. Perhaps lower them all significantly and apply all guild buffs/tech/RA bonuses etc to them and add a level multiplier.
Then finally we replace last hit with 1st strike. A few seconds before round 1 starts someone is randomly given first strike which does nothing but give them the 10m coins
This could solve a lot if not all the issues of banish
Last edited by mattp169; 05-02-2014 at 06:06 PM.
Actually the cap won't be a problem if not for CWF. Every event in Tynon is server-contained except for CWF. As Tynon is a game of competition, I would suggest that nerfs that affect one server greatly would be compensated by buffs. Therefore, a suggestion would be to raise the CWF crowns to 10% per crown. Would be a temporary fix![]()
It's very simple how it balances things. Servers' like Herby's are very crowded during banish. Their top players probably do not earn 100M because the competition is probably too strong, so the cap does not affect them. Such servers benefit from the cap because it sets them on a similar income as the other, less competitive servers. Remove the cap, and the players on these servers will fall behind in CWF.
That is sort of correct. The cap will effect the more populated servers the most. where small population servers may never feel its effect. But it does not set the income the same across all servers. In fact it give smaller population servers an edge in coins/creds/rep over higher population servers.
See people think this cap was about CWF - and it may have been - but it was about CWF it was to help players like blayd and LC not give people a chance to catch them. If they really put this is place to help people catch blayd and similar players You know what Im going to try to stop saying blayd so much- it sounds like Im picking on the guy and Im not trying to- So if this cap was to help players catch up to SUPER COINERS on small population servers then it failed miserably. In fact it had the opposite effect.
Matt, just drop it.
The uCool Community Manager has spoken in both threads.
They aren't removing the cap.
You have to find another way to get more gold and credits lol.
You know, you can actually coin up and buy them.
I propose to have this thread and all other similar banish cap threads be closed please?
herby
stick to your own thread. this one is mine.
You high jacked it and created yet another banish cap thread - lol thanks for helping bring my point to light even more. I mean if I was so off target why did you bother to make your own thread to dispute me.
And Dawn said hes bringing my concerns to the devs. ANd they arent just my concerns - most if not all of Server 1 wants that cap gone. Server 4 wants changes to the cap - you admitted that a change in the cap is justified. Most who say there is a need for a cap say there is a need to change it. So squeaky wheel gets the grease. This is a major issue for the game even if most dont realize it.
You and I can't catch Blayd with only coin![]()
LegionComander server 16
You may need to check your math, but if no cap existed and you got 100mil coin per banish = 200 mil coins per day. Shrine with all 3 owned will get you around 40 - 60 mil coins for a low gem fee. That comes to around 240 - 260 mil coins per day. In a week that is around 1.68bil - 1.82 bil per week.
Now it costs roughly 240mil to get a rune from lvl 11 -> 12 which would be around 7 - 7.6 runes going to lvl 12 in a week. It would take no time to get to lvl 12 runes for all in a month.
Now the Black Smith. From lvl 70 - 110 it is around 23bil for all 7 heros. That is 12.6 weeks of banish at the coin rate I mentioned. 3 - 4 month you are done with all your Black smith to 110 and 115 in another 2 - 3 weeks.
So the coin is a big issue and the cap cannot be raised for 6.25 banish to that level. I suggested a modest 125 mil to give an additional 25 mil to the pool vs. the 100mil for 1.25 bil banish.
The game is finished when everyone maxes BS and Runes. Thus, the cap cannot be lifted.
Thanks, and it is time to close all future banish cap limit threads.
Last edited by explorertynon103_3174937; 05-02-2014 at 06:59 PM.