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Thread: Banish Cap - Yes another thread

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  1. #11
    Quote Originally Posted by Dawnseeker View Post
    Based on what you're saying, if we removed the cap, your group would still do 75% of the total damage, but would no longer have any reason to hold yourselves back so it could actually result in lower power players earning less coins, instead of more.

    I understand that you want a challenge and I've passed this feedback on to the developers, but I doubt simply removing the cap is something that will happen. And please don't pretend that you are not the main one who will benefit from this change. Not that its bad for you to benefit, but let's be honest here.
    I benefit in proportion to the same amount everyone else benefits don't kid yourself. The cap is hurting everyone. Lets not kid anyone on that fact. Lifting it will help everyone progress in the game. When more and more people have 2 subs, the people without 2 subs will hurt more and more and more. That is what people are not getting. You released the second sub. To me that means its time to remove the cap. This changes the balance of the game. That combined with more and more players are powering up and doing more damage in a banish. SO the cap which supposedly balanced things is now unbalancing them and needs removed.

    You really dont get that when spec and I are have 2 subs soon in a banish. the players who were at #10 on the banish leader board which now get 1-2m coins a banish will start getting 250k-1m coins a banish. How does this cap help them? Instead remove the cap, we go to 6.25b banish and those players get 1.25m-5m coins a banish. With the cap in place they may stop doing banish. Our banishes have already dropped form 50-60 players a few months ago to 25-35 players because of the cap and other reasons.

    The cap is hurting players not balancing anything.

    Please I challenge you dawn to post a thorough explanation of how in the dev's minds this cap BENEFITS players and BALANCES anything.

    Maybe there is something I and many many others are missing

    And as I have said there are other ways to do this then a cap, which gets us to an in between of the two ideas.

    More banish levels without caps.
    Change the timing so it takes beating it in 5 mins to get the bigger banish.
    These and many other fine suggestions have been given time after time.
    Capping people is punishing their success.

    I mean i get why every banish has 5 times the HP and rewards. It makes sense. It had to be done that way using the timing formula.

    SO change the timing formula - change it so that you dont have to multiply everything by 5. The event can be tweaked in small minor ways, that provide more opportunity for all players while not allowing players to be running away with 200m coins in a 6.25b banish. Of course i see no reason why at some point - maybe in a 156.25b banish where 200m coins would be unreasonable for a player to get.


    Let me offer a new idea taht may solve many issues at once

    Banish becomes like RAG. Where as it pop opens a window. You still have rounds where you can change things you can chose to close the window and let banish run in the back ground. Even if you watch a round the next round happens on time. SO lets say your round 1 takes 8 mins to play out visually, while your watching it rounds 2,3,4,5,6,7,8,and 9 play out. Everyone gets the same number of rounds no matter what. If you make changes between rounds those changes take effect on the next round.
    Then we make the boss have UNLIMITED HP.
    we use the following formula to calculate rewards per round.
    1 coin for every 10k damage
    1 credit for every 25k damage
    1 rep for every 12500 damage

    Which these are the numbers for a uncapped 1.25b


    we could adjust them slightly but you get the idea. Perhaps lower them all significantly and apply all guild buffs/tech/RA bonuses etc to them and add a level multiplier.
    Then finally we replace last hit with 1st strike. A few seconds before round 1 starts someone is randomly given first strike which does nothing but give them the 10m coins

    This could solve a lot if not all the issues of banish
    Last edited by mattp169; 05-02-2014 at 06:06 PM.

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