Server 3 and 5 also want the cap gone, just chiming in.
I Like Matt's idea of infinite HP banish without the need to refresh.
But maybe adjust income so it works something like:
1-100M damage: 1 coin/0.4 credits/1 rep every 10k dmg
100M-250M damage: 1 coin/.../... every 12.5k dmg
250M-500M damage: 1 coin... every 15k damage
500M-1B damage: 1 coin... every 20k damage
1B-2B damage: 1 coin... every 25k damage
2B+ damage: 1 coin... every 50k damage
And 0.4 credits and 1 rep to every coin.
That would be an awesome idea that ALL players would equally like and find awesome and would be uncontroversial and not subject to debate like the whole cap issue since every sane player would support such a Banish.
BUT that changes Banish, which is such an important and fundamental part of the game too radically, hence it will never be seriously considered. But its nice to daydream...
Sorry MattP, I will do some thread hijacking here and ask Dawn: You want players to have rewards coming in from a variety of events. Players think Rag is one of the most fun events but complain that the rewards make it not worth it to even boost. Many players have raised the issue about improving Rag rewards. Can you transmit this to the developers?
Hey ExplorerTynon, your idol Exec want the cap gone so you are supposed to want the cap gone since you are their lapdog.You may need to check your math, but if no cap existed and you got 100mil coin per banish = 200 mil coins per day. Shrine with all 3 owned will get you around 40 - 60 mil coins for a low gem fee. That comes to around 240 - 260 mil coins per day. In a week that is around 1.68bil - 1.82 bil per week.
Now it costs roughly 240mil to get a rune from lvl 11 -> 12 which would be around 7 - 7.6 runes going to lvl 12 in a week. It would take no time to get to lvl 12 runes for all in a month.
Now the Black Smith. From lvl 70 - 110 it is around 23bil for all 7 heros. That is 12.6 weeks of banish at the coin rate I mentioned. 3 - 4 month you are done with all your Black smith to 110 and 115 in another 2 - 3 weeks.
So the coin is a big issue and the cap cannot be raised for 6.25 banish to that level. I suggested a modest 125 mil to give an additional 25 mil to the pool vs. the 100mil for 1.25 bil banish.
The game is finished when everyone maxes BS and Runes. Thus, the cap cannot be lifted.
Thanks, and it is time to close all future banish cap limit threads.
Last edited by Yelsha; 05-02-2014 at 07:09 PM.
Ok so for all of you saying the cap is a good thing.
Check out this screen shot of a newer server.
How is the cap helping when this happens because servers are dead?
banish.jpg
One guy does 99% of the damage on a 1.25b banish and gets last hit.
This cap is not to stop this, it is clearly designed to punish high population servers.
I agree caps need to go.
But it brings up another issue of the heavy players outclassing most everyone else and making the play pretty lopsided so that no one else can generally advance marginally better against the top few.
I think that once a certain level of power is achieved (and income too) that everyone might be better served if those top player are encouraged by some kind of progressive cap to leave the server and transfer to an elite level of server that is exclusive to only the best of the best (maybe use CW as a global way of accessing relative rank). This would give a migration path to advance the elite players to compete with each other and free up the competitive space to mid tier players to advance more assertively. Dominance really demotivates active play of others IMHO.
Just ideas.
Ok I know exactly what you are saying. The fly in the ointment is this. - When elite players move to elite server- even if they keep their acct with all its power etc. they then would lose access to the guild they wer ein
and its buffs
its members
all your friends etc.
But this idea is sort of what the did with UA. It was fun for a few days. Now im bored of it. The same would probably happen with elite servers as well.
NO
134m with no cap.
Its a server in the 90s -the player has asked to stay anonymous so Im trying to do so.
But whats the point of the cap when this happens? All it is doing is punishing servers who have more players versus those with less players.
So im not seeing how the cap helps people. It hurts more then it helps. Show me how it really helps anyone? ALl I see are negatives - not one postive
It is obviously a dead server with him and a few other players. he probably has low level alts to join the final fight so they can get in 30 rounds in time. The solution is not to remove the cap, but to think of another alternative. Some ideas come to mind, but I am sure Tynon is also thinking about a solution for the long term that is equitable to all players.
Maybe set an "maximum individual player cap" of 50 mil per banish regardless of which difficulty banish your realm is doing could potentially help solve the problem. This would ensure you don't have a player getting extraordinary amount while others on a populated servers get lower distribution?