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Thread: Banish Cap - Yes another thread

  1. #101
    Quote Originally Posted by Riot View Post
    It is obviously a dead server with him and a few other players. he probably has low level alts to join the final fight so they can get in 30 rounds in time. The solution is not to remove the cap, but to think of another alternative. Some ideas come to mind, but I am sure Tynon is also thinking about a solution for the long term that is equitable to all players.

    Maybe set an "maximum individual player cap" of 50 mil per banish regardless of which difficulty banish your realm is doing could potentially help solve the problem. This would ensure you don't have a player getting extraordinary amount while others on a populated servers get lower distribution?
    Well we are of on the same wave length.
    I think the cap should go - and all servers get merged to create a minimum population of 100 active players per realm - Then theres not much need for a cap- and alot of us would be on 6.25b banishes getting about the same - hopefully slightly more in rewards then we do now in a 1.25b.

    Im not into this "CAP" idea of any sort - because at some point it is punitive. Fix the problem that created the need for a cap. WHich is low population servers

  2. #102
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    Well I am saying something a little different.

    Keep the cap in place, but place an "individual maximum per banish cap" of 50 mil in addition so they cannot get any more than 50 mil regardless of what others do in Banish. So if this person does 99% of the damage, that is fine, but he will only get 50mil per banish as the individual cap kicks in.

  3. #103
    Quote Originally Posted by Riot View Post
    Well I am saying something a little different.

    Keep the cap in place, but place an "individual maximum per banish cap" of 50 mil in addition so they cannot get any more than 50 mil regardless of what others do in Banish. So if this person does 99% of the damage, that is fine, but he will only get 50mil per banish as the individual cap kicks in.
    Well we are on the same page as to SOMETHING NEEDS DONE.

    But your idea does nothing for high population servers who get stuck on 6.25b banishes.

  4. #104
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    Quote Originally Posted by mattp169 View Post
    Well we are on the same page as to SOMETHING NEEDS DONE.

    But your idea does nothing for high population servers who get stuck on 6.25b banishes.
    Well maybe raise the cap for 6.25 bil banish to 125 - 150 mil along with individual cap in place may be the best compromise IMO.

  5. #105
    Quote Originally Posted by Riot View Post
    Well maybe raise the cap for 6.25 bil banish to 125 - 150 mil along with individual cap in place may be the best compromise IMO.
    You and others have said raise the cap on 6.25b
    Why so low of a cap on it. Let me break it down this way
    in my realm
    30-40 players do banish
    top 2 eats up 50% of the damage
    #9 and #10 on leader board does 1-2% of the total damage each

    with such a low cap on the 6.25b it doesnt help those player. IN fact when #1 and # 2 get 2 subs - its gonna make it worse for them.

    Yes I want more coins form banish - but with the cap and even the suggested cap on the 6.25b banish (125m-150m) - it will soon get to the point that smaller players - and by small I mean 70-100m power players are going to have no reason to do banish - because they can get more coins and creds form the shrine.

    You see this situation is probably only going to occur on a few servers to be honest. I checked a few other severs out. And man there is noon eon most of these servers. SO I get why alot of you are saying there should be a cap. Because it will never really effect your server. But on server 1 its going to and is already having a very negative impact.
    And that screen shot shows that the cap did nothing to stop player sin dead realms to getting tons of coins from banish.
    Everything I have ever seen about people saying we need a cap is to stop people form running away with getting too much in banish a day. Well theres a better solution imo - merge servers.

    If you want to keep the cap and adjust it for 6.25b then it need sto cap at no less then 400m - WHY so that all those medium and small accts have a reason to do the 6.25b- The pot must be big enough for all.

    And before anyone says - lets make the cap based on players in a banish - stop - that will just lead to alts.


    I made the suggestion of an unlimited HP banish that runs in the background like RAG. that we could set the coins/creds/rep per damage to something reasonable for all and add in al the city buffs and guild tech buffs to those numbers as well as a level multiplier.

    This allows for banish to become equitable across all servers with no cap needed

  6. #106
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    Well I am saying something a little different.

    Keep the cap in place, but place an "individual maximum per banish cap" of 50 mil in addition so they cannot get any more than 50 mil regardless of what others do in Banish. So if this person does 99% of the damage, that is fine, but he will only get 50mil per banish as the individual cap kicks in.
    Yes, individual banish caps have been proposed many times.

    Either 1) Implement individual cap in place of realm cap, or 2) raise the realm cap but also add an individual cap.

    BTW, that, "anonymous," player is Fluer from Server 91.
    She left her old guild, which happens to Flameheart's (who is a huge hitter in Banishes) guild, to go to an empty realm just to rack in more Banish awards.

    Seems like a smart idea, I'm considering doing so too on my main server as well now.
    Last edited by Yelsha; 05-04-2014 at 09:37 PM.

  7. #107
    Quote Originally Posted by Yelsha View Post
    Yes, individual banish caps have been proposed many times.

    Either 1) Implement individual cap in place of realm cap, or 2) raise the realm cap but also add an individual cap.

    BTW, that, "anonymous," player is Fluer from Server 91.
    She left her old guild, which happens to Flameheart's (who is a huge hitter in Banishes) guild, to go to an empty realm just to rack in more Banish awards.

    Seems like a smart idea, I'm considering doing so too on my main server as well now.
    Well I wish there was an empty realm on server 1- could we get a new realm on server 1 please - The Matt Realm - I could use 99m coins per banish daily.

    The problem is small servers population versus higher server population. Many believe this cap was put in place to try and stop small population servers from doing exactly what I screen shotted. As you can see it did not stop that. And I believe any cap is going to hurt players somewhere some how.

    SO make it like I suggested.

    Regardless of realms, server population etc - if you do x amount of damage you get the same rewards as others who do the same. ANd yes I know you all think that is how it is setup now. Butt it isnt becuas eho wmuch damage you can do is based on the server population and realm population.

    My earlier proposal of making banish run like rag make sit so EVERYONE does the same number of rounds regardless of how long a round can last - allowing players to be AFK. Stop sthe whole getting attacked in banish PvP nonsense. Removes the need to refresh period.

    Then it makes it so the devs can figure out that magical # of coins /creds and rep to assign per x amount of damage.
    Then that annoying last hit taking 10 rounds is removed and replaced with first strike reward.

    I know alot of people are reading this thread as me whining for more coins. And YES that is part of my motivation. But there is ALOT more to this cap then most players realize. And it only hurts players. It helps noone. The supposed reason for implementing it can be achieved with my suggestion and at the same time eliminate many of the issues and concerns many have expressed in this forum about banish.

    SO stop worrying about how many more coins blayd or me or anyone can get if the cap is removed - take a serious look at my suggestion of how to completely overhaul banish and give feed back on that

  8. #108
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    Yes MattP, I believe your suggestion would be awesome because ALL players from Blayd and Exec to the smallest players would prefer such a system to what we have now, capped or uncapped. BUT it just changes one of the must fundamental parts of the game to radically to the point where it changes Banish to pretty much a completely different event, which makes it unlikely for the devs to implement. Perhaps add something like that as a new event?

  9. #109
    Quote Originally Posted by Yelsha View Post
    Yes MattP, I believe your suggestion would be awesome because ALL players from Blayd and Exec to the smallest players would prefer such a system to what we have now, capped or uncapped. BUT it just changes one of the must fundamental parts of the game to radically to the point where it changes Banish to pretty much a completely different event, which makes it unlikely for the devs to implement. Perhaps add something like that as a new event?
    You have a point. But if I am correct Dawn has stated - Banish is not meant to be this over whelming source of income that if players miss it they will fall behind, and it was never intended for people to be doing this much damage. If that is truly the case - then an overhaul of the banish is not out of the question. And my suggestion takes into acct what MANY have asked for. It makes doing banish alot easier for many - who are at work and cant refresh etc and have basically 2 mins to log it and let it run etc.

    I think you are right Yelsha - THE MAJORITY of players would love this version of banish. MOST PLAYERS could get more out of banish this way or it could totally level the playing field across servers. There would eb no issue to need a cap. The devs can simply adjust that # of coins/creds/rep per x damage to what works for the balance of all servers right now. and if in 3 months something is off they can change it. ANd if then you can add in city/ra/guild tech bonuses to that number it works out for everyone. And gives the devs a way to control our income form banish without allowing some player son certain servers to ever run away with it

  10. #110
    Matt,

    Why are you so worried and obsessed about how other players are doing in the game?

    Why is it such a big deal for you how much other players get in Banish?

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