Quote Originally Posted by Yelsha View Post
Yes MattP, I believe your suggestion would be awesome because ALL players from Blayd and Exec to the smallest players would prefer such a system to what we have now, capped or uncapped. BUT it just changes one of the must fundamental parts of the game to radically to the point where it changes Banish to pretty much a completely different event, which makes it unlikely for the devs to implement. Perhaps add something like that as a new event?
You have a point. But if I am correct Dawn has stated - Banish is not meant to be this over whelming source of income that if players miss it they will fall behind, and it was never intended for people to be doing this much damage. If that is truly the case - then an overhaul of the banish is not out of the question. And my suggestion takes into acct what MANY have asked for. It makes doing banish alot easier for many - who are at work and cant refresh etc and have basically 2 mins to log it and let it run etc.

I think you are right Yelsha - THE MAJORITY of players would love this version of banish. MOST PLAYERS could get more out of banish this way or it could totally level the playing field across servers. There would eb no issue to need a cap. The devs can simply adjust that # of coins/creds/rep per x damage to what works for the balance of all servers right now. and if in 3 months something is off they can change it. ANd if then you can add in city/ra/guild tech bonuses to that number it works out for everyone. And gives the devs a way to control our income form banish without allowing some player son certain servers to ever run away with it