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Thread: Banish Cap - Yes another thread

  1. #121
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    Quote Originally Posted by Herby View Post
    The world doesn't revolve around Server 1, nor should it ever be.
    The majority of servers in Tynon would kill to have 150 stamina free each day, and 1 free lab each day.
    You have shown again and again how selfish you think of yourself.
    People on newer servers feel this way too. Also people on other servers 2-10.
    And people on newer servers are starting to enjoy 1 lab free a day too and will soon have 150 stam... but even on newer servers the top players have 100s of tokens, 6-7 judgment spirits, and 1000+ stam with nothing to spend it on.

  2. #122
    Judgment Revan's Avatar
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    Quote Originally Posted by Yelsha View Post
    but even on newer servers the top players have 100s of tokens, 6-7 judgment spirits, and 1000+ stam with nothing to spend it on.
    I'm a little jealous of those people.

  3. #123
    Quote Originally Posted by Yelsha View Post
    OK, I am beginning to like Matt's idea of no hit-point, no refresh banishes more and more.

    Banish works like this: Once you click into Banish and boost, you get 50 rounds regardless of how long each round lasts, Rag-style.

    You rewards would scale based on damage, using a scale such as:

    1-100M damage: 1 coin/0.4 credits/1 rep every 10k dmg
    100M-250M damage: 1 coin/.../... every 12.5k dmg
    250M-500M damage: 1 coin... every 15k damage
    500M-1B damage: 1 coin... every 20k damage
    1B-2B damage: 1 coin... every 25k damage
    2B+ damage: 1 coin... every 50k damage

    The brilliant thing is this solves BOTH problems with the current system:

    1) Makes things fair and balances things across all servers, making people with same level of dps earn the same.
    2) Solves the problem with exponentially increasing incomes. The previous system suffered from exponentially increasing income due to players exponentially increasing their income past a certain point (LB sets). Now, by scaling damage so the marginal income decreases as the marginal damage increases, the growth in income evens out and is linear even as damage increases exponentially.
    Ok I dont agree with Yelshas idea on how to determine the coins/creds/rep per xx amount of dame. BUt its not bad. The devs can generate teh #s that make it so we dont outpace their ability to develop because of income from banish. And they can always adjust it as time goes on.

    ANd Yelsha you are 100% right. this form of banish FIXES EVERYTHING that many have complained about from day 1 - including the devs who supposedly never realized how much we could earn form banish.

    Ive mentioned this idea to a few players and they all think its brilliant. Hopefully dawn takes the idea to the devs and they love it as well. Because I think if it were implemented Most if not everyone would love it. Even if they set it so I am taking in less coins doing the same damage I am now- I wold prefer the system I suggested- because everyone is effected equally. In fact the smaller players are probably the ones who would benefit the most with this system depending on the coin/credit/rep to damage ratio. Plus it makes it fair in terms of the refresh thing since how long the round takes to play out doesnt effect how many rounds you get. Plus no need to make a 31.25b banish or other sized banishes. It balances banish damage between realms on a server as well. SO those small players who cant change realms for whatever reason who are stuck in a realm with MASSIVE players still can get to earn their maximum amount.

    The idea makes things better for all. ANd allows banish to not be a dont miss event or your stuck so far behind. ANd banishes no longer allow a player to go to a dead realm and dominate because of banish damage. It also makes doing banish more accessible to players who cant be there the whole time - even if they dont have a need to refresh - they can get attacked and not get any more damage in - this idea solves that issue.

    Herby and Blayd want to make it seem like this is all about me. Its not people. this is about everyone. I know the majority of people will never see the problem servers like mine will encounter due to the cap. So its hard to see the problem I am talking about. But the fact is this cap can and will cause players to stop doing banish eventually and fall behind and quit.

  4. #124
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post

    Herby and Blayd want to make it seem like this is all about me.

    Its not people. this is about everyone.
    Matt, I am not the one making it seem like this is all about you. You are doing that just fine with what you are saying with your own words.

    And this is not about "everyone". I don't see "everyone" complaining and starting threads non-stop except you to be honest. A few people chime in here and there with their creative ideas responding to your new game change ideas. I suggest maybe apply for a job with Tynon and maybe you can do something about it. But first you would have to pass the interview process with Dawn in real life and that may not be so easy.

  5. #125
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    Quote Originally Posted by Yelsha View Post

    BTW, that, "anonymous," player is Fluer from Server 91.
    She left her old guild, which happens to Flameheart's (who is a huge hitter in Banishes) guild, to go to an empty realm just to rack in more Banish awards.
    We should merge these kinds of servers as priority 1 servers.

    this may fix the problem too.

  6. #126
    Quote Originally Posted by Riot View Post
    We should merge these kinds of servers as priority 1 servers.

    this may fix the problem too.
    It fixes half the problem.

    There is a whole other side to this....and that is what I think most of you are not getting

  7. #127
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    Quote Originally Posted by mattp169 View Post
    Ok I dont agree with Yelshas idea on how to determine the coins/creds/rep per xx amount of dame. BUt its not bad. The devs can generate teh #s that make it so we dont outpace their ability to develop because of income from banish. And they can always adjust it as time goes on.

    ANd Yelsha you are 100% right. this form of banish FIXES EVERYTHING that many have complained about from day 1 - including the devs who supposedly never realized how much we could earn form banish.

    Ive mentioned this idea to a few players and they all think its brilliant. Hopefully dawn takes the idea to the devs and they love it as well. Because I think if it were implemented Most if not everyone would love it. Even if they set it so I am taking in less coins doing the same damage I am now- I wold prefer the system I suggested- because everyone is effected equally. In fact the smaller players are probably the ones who would benefit the most with this system depending on the coin/credit/rep to damage ratio. Plus it makes it fair in terms of the refresh thing since how long the round takes to play out doesnt effect how many rounds you get. Plus no need to make a 31.25b banish or other sized banishes. It balances banish damage between realms on a server as well. SO those small players who cant change realms for whatever reason who are stuck in a realm with MASSIVE players still can get to earn their maximum amount.

    The idea makes things better for all. ANd allows banish to not be a dont miss event or your stuck so far behind. ANd banishes no longer allow a player to go to a dead realm and dominate because of banish damage. It also makes doing banish more accessible to players who cant be there the whole time - even if they dont have a need to refresh - they can get attacked and not get any more damage in - this idea solves that issue.

    Herby and Blayd want to make it seem like this is all about me. Its not people. this is about everyone. I know the majority of people will never see the problem servers like mine will encounter due to the cap. So its hard to see the problem I am talking about. But the fact is this cap can and will cause players to stop doing banish eventually and fall behind and quit.
    Yes, I shouldn't take the credit though since the essential idea is yours, I just fleshed it out a bit.
    But you are right, those numbers I threw out there are just examples, its up to the devs to come up with the actual numbers that will allow player income to grow and scale in the manner that makes most sense.

    But the main idea is that even though player's damage output can grow exponentially, by scaling the marginal income per damage in Banish, dev's can control the growth on coin/credit awards in way that is non-exponential and free of the sudden spikes attributed to the current system of bosses of different HPs.

    And this just isn't a Server 1 thing.
    Once again, the MAJORITY of server 3 as well as nearly the ENTIRETY of the two newer servers I happen to play on feel this way.

  8. #128
    I don't understand the arguments that the cap "hurts" anyone. It affects all players equally. If you think the cap is harmful in some way, couldn't you make the same argument about every single thing in the game not giving you more rewards? "Pirates doesn't give 1000 gems for an attempted sail, this hurts all players." Its the exact same argument.

    The reality is that we have to keep things in balance and not allow any single event to become so important that it makes other events inconsequential. Removing the cap would be the same thing as increasing the rewards by 5x for 2 events out of 50+ that we offer. We're not going to do this, sorry.

    There are lots of things to do in the game besides Banish. If the rewards in any of them are not in line with the cost, effort, and time required, then we'll totally look into changing them. But Banish has an extremely good reward for the small amount of time and effort required. If anything, it should be reduced further. I doubt we'd do this, but there's absolutely no justification whatsoever for increasing the already-incredible rewards for this event.

    tl;dr: it ain't gonna happen.
    Nathan Seltzer
    uCool Community Manager

  9. #129
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    Quote Originally Posted by Dawnseeker View Post
    I don't understand the arguments that the cap "hurts" anyone. It affects all players equally. If you think the cap is harmful in some way, couldn't you make the same argument about every single thing in the game not giving you more rewards? "Pirates doesn't give 1000 gems for an attempted sail, this hurts all players." Its the exact same argument.

    The reality is that we have to keep things in balance and not allow any single event to become so important that it makes other events inconsequential. Removing the cap would be the same thing as increasing the rewards by 5x for 2 events out of 50+ that we offer. We're not going to do this, sorry.

    There are lots of things to do in the game besides Banish. If the rewards in any of them are not in line with the cost, effort, and time required, then we'll totally look into changing them. But Banish has an extremely good reward for the small amount of time and effort required. If anything, it should be reduced further. I doubt we'd do this, but there's absolutely no justification whatsoever for increasing the already-incredible rewards for this event.

    tl;dr: it ain't gonna happen.

    Having said that, this thread has become useless and imo should be closed, otherwise people are going to have another rant discussion why you should lift the caps

  10. #130
    Thanks for your response dawn. I have sent you a pm . ANd could you all stop asking for this thread to be closed. DO I go on your threads asking for them to be closed? No I do not. I feel this is a very significant issue for the games longevity and player retention. Apparently many others do not understand that yet and think I am being greedy and just want more coins. Let other people besides the 4 or 5 who have responded recently to have a chance to speak. Maybe they will agree with me maybe they wont. If you dont want to read the thread any more - dont read it.

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