
Originally Posted by
Yelsha
OK, I am beginning to like Matt's idea of no hit-point, no refresh banishes more and more.
Banish works like this: Once you click into Banish and boost, you get 50 rounds regardless of how long each round lasts, Rag-style.
You rewards would scale based on damage, using a scale such as:
1-100M damage: 1 coin/0.4 credits/1 rep every 10k dmg
100M-250M damage: 1 coin/.../... every 12.5k dmg
250M-500M damage: 1 coin... every 15k damage
500M-1B damage: 1 coin... every 20k damage
1B-2B damage: 1 coin... every 25k damage
2B+ damage: 1 coin... every 50k damage
The brilliant thing is this solves BOTH problems with the current system:
1) Makes things fair and balances things across all servers, making people with same level of dps earn the same.
2) Solves the problem with exponentially increasing incomes. The previous system suffered from exponentially increasing income due to players exponentially increasing their income past a certain point (LB sets). Now, by scaling damage so the marginal income decreases as the marginal damage increases, the growth in income evens out and is linear even as damage increases exponentially.