Quote Originally Posted by Rocco View Post
Many people, including Dawn, have already stated the obvious: Banish rewards have grown way too quickly in relation to the rest of the game. The population of the server can not be factored into this assessment. If there is a wide population disparity between servers, that would be a separate issue that needs to be addressed.
Why cant server population be factored in? It very obviously can.

Quote Originally Posted by ChickenWing View Post
Well I think that a certain balance is required because there is CWF. Even though Blayd dominates, it's still fun to compete with other players. Blayd hasn't ruined my CWF, and he hasn't ruined most people's. I don't dream of being number 1, but I like challenging new players. To make it fair, the rewards have to be similar among servers. But they aren't. Deucalion really stated it more clearly than you did. I really understood your issue when he posted this, although you have been posting about this for weeks. Sometimes, making concise statements helps get your message accross

The current cap does seem to punish high population servers. I agree that players' growth should be controlled, but the current way to deal with it doesn't make sense.

I would like to hear Dawn's justification as to why some players should get 100M coins from banish whereas others cannot possibly get more than 5M.
Honestly the situation is more complex then this thread has even described. There is a lot to it. Most will never see it, but those of who do see realize it. Apparently Dawn and the devs dont see it.

I dont have an issue with the devs trying to slow down player growth because banish provides more income then they expected. The problem is the solution they implemented is horrible and only really hurts high population servers. It doesnt hurt blayd or LC - in fact it helps them.

There is a much better way to regulate player income form banish, so income does not outpace development. But at the same time allows for significant income form banish at higher levels - because at high levels you need significant income to do even 1 upgrade. When it costs 23m coins to do one level of a spirit - getting 50-60m income from banish is not absurd. But the only way to get that much under the current system is to be on a very low population server

SO setting the coin and credit / damage ration to be alot of damage for a few coins and credits - then adding in the city buffs,ra bonus and guild techs to those numbers along with a possible level multiplier would do just that .
Then setting banish to run like rag where everyone has a 1 min max round and has the same amount of rounds and the boss has infinite HP allows this to effect everyone across every server. It would probably lower my income from banish at first as well as most top players. But increase the income of smaller players. This increases competition, and balances this event across all servers regardless of server population