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Thread: Banish Cap - Yes another thread

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  1. #10
    The problem with banish is that you get more gold/credits/rep when LESS people attend the banish event. Many times people will jump realms to a weaker realm just to rake in huge gains from banish and not share the gains with as many players. This is why its unfair to populated servers, because players on low population servers are able to get a much larger chunk of the reward pot than those on high population servers that have to share the pot with a large group.

    The problem isn't even the banish cap, since the banish cap doesn't even fix the problem of players getting a huge portion of the banish rewards on smaller servers compared to larger ones. You'd have a bigger pot size without a cap, but smaller servers would still have that one dude that does 90% of the damage to 1.25mil cerb/baal and raking in huge gains. That is the crux of the problem imo. Where as most other gains scale by level, banish scales by damage dealt... and since the boss has a finite life total, damage dealt is thereby relative to the power of other players in your realm. So if you have stronger players in your realm, you will do less damage and gain less from cerb/baal. This gives an inherent advantage to that one guy with full 6 light sets in a realm where no one else has passed guardian gear.
    Last edited by perawind_8762856; 05-06-2014 at 08:46 PM.

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