Quote Originally Posted by perawind_8762856 View Post
The problem with banish is that you get more gold/credits/rep when LESS people attend the banish event. Many times people will jump realms to a weaker realm just to rake in huge gains from banish and not share the gains with as many players. This is why its unfair to populated servers, because players on low population servers are able to get a much larger chunk of the reward pot than those on high population servers that have to share the pot with a large group.

The problem isn't even the banish cap, since the banish cap doesn't even fix the problem of players getting a huge portion of the banish rewards on smaller servers compared to larger ones. You'd have a bigger pot size without a cap, but smaller servers would still have that one dude that does 90% of the damage to 1.25mil cerb/baal and raking in huge gains. That is the crux of the problem imo. Where as most other gains scale by level, banish scales by damage dealt... and since the boss has a finite life total, damage dealt is thereby relative to the power of other players in your realm. So if you have stronger players in your realm, you will do less damage and gain less from cerb/baal. This gives an inherent advantage to that one guy with full 6 light sets in a realm where no one else has passed guardian gear.
YOur are very close to on target

But lets use that screen shot i posted a day or two ago. That player can not get the 6.25b banish nor solo it. SO if a populated server like 1 could have an uncapped 6,25b and she/he can only do 99% of an uncapped 1.25b then it equals out in how much he gets versus how much the populated servers get. It will never be equal or fair under the current system with or without the cap. But the cap favors the small population severs and punishes the high population servers