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Thread: Banish Cap - Yes another thread

  1. #151
    Quote Originally Posted by Rocco View Post
    Because that is a separate issue to deal with. If that is the root of the problem (and many other problems), you fix the root of the problem, not the individual symptoms.

    Simply put, they looked at the size of the pot of a 6.25b banish and decided it was too big. You're suggesting that they need to look at how the pot distribution varies from server to server.

    Your first post on this was a while back when the caps were not yet in place. You wanted to know if the 6.25b banish was available because there was a realm on your server that was close and some people were considering switching realms to achieve the upgrade if it was available. It is understandable because someone making 50m in 1.25b banish will make about 250m in the next larger one. Someone making 30m will make 150m. But moving realms for this is an undesirable side effect.

    The root of the problem ha snot been addressed a band aid was put on it. And the problem exists and the band aid caused a new problem.

  2. #152
    Quote Originally Posted by mattp169 View Post
    YOur are very close to on target

    But lets use that screen shot i posted a day or two ago. That player can not get the 6.25b banish nor solo it. SO if a populated server like 1 could have an uncapped 6,25b and she/he can only do 99% of an uncapped 1.25b then it equals out in how much he gets versus how much the populated servers get. It will never be equal or fair under the current system with or without the cap. But the cap favors the small population severs and punishes the high population servers
    I pretty much concur. The cap should be replaced with a different method of curbing banish income. We should allow Tynon the respect for their desire to curb banish income, because it is/was too high relative to other events, while attempting to get them to further address the still remaining issues with banish income.

    I'll add that the fact that I'm even considering jumping realms to get a larger portion of the banish pot, is what I see is wrong with banish rewards. Why should I get more gold in one realm than another just because players are weaker there. It is a big reason why banish rewards are unbalanced.

  3. #153
    Quote Originally Posted by perawind_8762856 View Post
    I pretty much concur. The cap should be replaced with a different method of curbing banish income. We should allow Tynon the respect for their desire to curb banish income, because it is/was too high relative to other events, while attempting to get them to further address the still remaining issues with banish income.

    I'll add that the fact that I'm even considering jumping realms to get a larger portion of the banish pot, is what I see is wrong with banish rewards. Why should I get more gold in one realm than another just because players are weaker there. It is a big reason why banish rewards are unbalanced.
    EXACTLY

    That is why my idea to change banish works the best out of all ideas. Individual caps do not address what you just said. Granted Individual Caps are better then realm caps. But making Banish play out like rag give sthe devs control and balances it out across realms and servers all in one swoop.

  4. #154
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    Ok, rather than having two sides argue, allow me to once again try to offer a neutral, non-biased, constructive suggestions.

    From reviewing everyone's input, I summarized the 4 possible solutions to the problem.

    1) Do nothing- this is the most unpopular alternative and seems to be supported by the fewest number of players.
    2) Remove the cap - this is the second most popular alternative, as it creates the problem of uncontrolled income growth.
    3) Implement individual cap - seems to be the more popular alternative, and solves many of the problems and has the added benefit of nearly completely equalizing incomes between the servers.
    4) Revamp the Banish with MattP's idea combined with my idea of diminishing returns on marginal damage - I think this is the best idea but most people have simply ignored this. The benefit of this? Not only does it balance out the servers, it also solves the problem of too much income while still making income based on formations and damage, rather than server population.

    Although I would love to overtake players like MattP and Deuc with the current caps in place, I think alternative 4 is best for the interest of the game and its players, solving all problems, maintaining balance, and promoting game longevity while keeping incomes under control but still giving players the incentive to work on their Banish forms.

    And this is not just a server 1 thing. People need to think of what is best for the game and all players rather than themselves. I'm on a new server and can probably make as much coins in 1 Banish at 80% boost than Herby can in a day.

  5. #155
    Thanks Yelsha - but i think the issue is most people do not see the entire problem

    The problem imo is two fold

    1. the balance between server population - so someone on server 91 can get 99% of damage - while on server 1 the best we can pull off is 20-30% for one person

    And I think this is what most people are recognizing as the issue
    But to me that is the least of my concerns. Since I dont care too much about CWF.

    The main issue to me is
    2. With the cap - as players power up in larger population servers fewer and fewer people will get any coins/cred/rep. Eventually it will be less the 5 players per realm that collect 99.9% of the coins/cred/rep

    Players now who get 1-2% of the damage will eventually get .10% of the damage.
    This will happen on Server 1 first.
    It will cause people to stop playing banish, then since they have no real way to keep up with the ever increasing costs of gear and runes - they will quit the game

    The cap will kill Large population servers.

    Plain and simple. This may be what the devs want - Who knows.

    I think every suggestion just about is better then what we have

    But each has flaws, that only address part of the problem or are just another band aid
    Im not even sure if my idea would totally fix it all once and forever or if it would create new problems. But I think my idea is the closest thing to completely fixing banish

  6. #156
    but i think the issue is most people do not see the entire problem
    Ok matt I'm with you on this but the condescending attitude like you know better than anyone else is not helping your cause.

    Since I dont care too much about CWF.
    If CWF is not an issue for you why do you care what the other servers are getting?

    The majority seem to realize there is a problem here even Herby conceded that something needs done and I believe the ideas discussed here are a lot better than what we have now. So come on Dawn take this issue seriously.

  7. #157
    What about 1 banish for the entire server and not per realm.
    That way no one realm will have this "advantage" over the other.

  8. #158
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    Quote Originally Posted by explorertynon103_3174937 View Post
    What about 1 banish for the entire server and not per realm.
    That way no one realm will have this "advantage" over the other.
    Shocking idea -1 to this, besides first 10 servers will have 6.25b banish finished in a matter of seconds if they all join up as 1 server fighting off cerb or baal

  9. #159
    Quote Originally Posted by davidschlebusch_6020359 View Post
    Shocking idea -1 to this, besides first 10 servers will have 6.25b banish finished in a matter of seconds if they all join up as 1 server fighting off cerb or baal
    I don't think it will be as fast as one would expect. Also raise the banish reward appropriately to scale with the harder banish. At least now everyone is competing for the same pot vs. individual realm pot.

  10. #160
    Quote Originally Posted by andresitocharrua_4533739 View Post
    The majority seem to realize there is a problem here even Herby conceded that something needs done and I believe the ideas discussed here are a lot better than what we have now. So come on Dawn take this issue seriously.
    Don't drag my name here unless you really know what I think.


    THERE IS NO PROBLEM WITH THE BANISH CAPS. THEY ARE THERE FOR GOOD REASONS.

    If you don't like the cap for the 6.25b boss, don't trigger the boss in the first place.


    Now can this thread please be closed, or just die lol

    I hope Tynon is spending more time and effort on new Sirius set bosses, level 110 quests, and Royal arena heroes, than petty issues like this.
    Last edited by Herby; 05-06-2014 at 11:24 PM.

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