I pretty much concur. The cap should be replaced with a different method of curbing banish income. We should allow Tynon the respect for their desire to curb banish income, because it is/was too high relative to other events, while attempting to get them to further address the still remaining issues with banish income.
I'll add that the fact that I'm even considering jumping realms to get a larger portion of the banish pot, is what I see is wrong with banish rewards. Why should I get more gold in one realm than another just because players are weaker there. It is a big reason why banish rewards are unbalanced.
EXACTLY
That is why my idea to change banish works the best out of all ideas. Individual caps do not address what you just said. Granted Individual Caps are better then realm caps. But making Banish play out like rag give sthe devs control and balances it out across realms and servers all in one swoop.
Ok, rather than having two sides argue, allow me to once again try to offer a neutral, non-biased, constructive suggestions.
From reviewing everyone's input, I summarized the 4 possible solutions to the problem.
1) Do nothing- this is the most unpopular alternative and seems to be supported by the fewest number of players.
2) Remove the cap - this is the second most popular alternative, as it creates the problem of uncontrolled income growth.
3) Implement individual cap - seems to be the more popular alternative, and solves many of the problems and has the added benefit of nearly completely equalizing incomes between the servers.
4) Revamp the Banish with MattP's idea combined with my idea of diminishing returns on marginal damage - I think this is the best idea but most people have simply ignored this. The benefit of this? Not only does it balance out the servers, it also solves the problem of too much income while still making income based on formations and damage, rather than server population.
Although I would love to overtake players like MattP and Deuc with the current caps in place, I think alternative 4 is best for the interest of the game and its players, solving all problems, maintaining balance, and promoting game longevity while keeping incomes under control but still giving players the incentive to work on their Banish forms.
And this is not just a server 1 thing. People need to think of what is best for the game and all players rather than themselves. I'm on a new server and can probably make as much coins in 1 Banish at 80% boost than Herby can in a day.
Thanks Yelsha - but i think the issue is most people do not see the entire problem
The problem imo is two fold
1. the balance between server population - so someone on server 91 can get 99% of damage - while on server 1 the best we can pull off is 20-30% for one person
And I think this is what most people are recognizing as the issue
But to me that is the least of my concerns. Since I dont care too much about CWF.
The main issue to me is
2. With the cap - as players power up in larger population servers fewer and fewer people will get any coins/cred/rep. Eventually it will be less the 5 players per realm that collect 99.9% of the coins/cred/rep
Players now who get 1-2% of the damage will eventually get .10% of the damage.
This will happen on Server 1 first.
It will cause people to stop playing banish, then since they have no real way to keep up with the ever increasing costs of gear and runes - they will quit the game
The cap will kill Large population servers.
Plain and simple. This may be what the devs want - Who knows.
I think every suggestion just about is better then what we have
But each has flaws, that only address part of the problem or are just another band aid
Im not even sure if my idea would totally fix it all once and forever or if it would create new problems. But I think my idea is the closest thing to completely fixing banish
Ok matt I'm with you on this but the condescending attitude like you know better than anyone else is not helping your cause.but i think the issue is most people do not see the entire problem
If CWF is not an issue for you why do you care what the other servers are getting?Since I dont care too much about CWF.
The majority seem to realize there is a problem here even Herby conceded that something needs done and I believe the ideas discussed here are a lot better than what we have now. So come on Dawn take this issue seriously.
What about 1 banish for the entire server and not per realm.
That way no one realm will have this "advantage" over the other.
Don't drag my name here unless you really know what I think.
THERE IS NO PROBLEM WITH THE BANISH CAPS. THEY ARE THERE FOR GOOD REASONS.
If you don't like the cap for the 6.25b boss, don't trigger the boss in the first place.
Now can this thread please be closed, or just die lol
I hope Tynon is spending more time and effort on new Sirius set bosses, level 110 quests, and Royal arena heroes, than petty issues like this.
Last edited by Herby; 05-06-2014 at 11:24 PM.