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Thread: Banish Cap - Yes another thread

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  1. #1
    Lightbringer
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    Server 3 and 5 also want the cap gone, just chiming in.

    I Like Matt's idea of infinite HP banish without the need to refresh.
    But maybe adjust income so it works something like:

    1-100M damage: 1 coin/0.4 credits/1 rep every 10k dmg
    100M-250M damage: 1 coin/.../... every 12.5k dmg
    250M-500M damage: 1 coin... every 15k damage
    500M-1B damage: 1 coin... every 20k damage
    1B-2B damage: 1 coin... every 25k damage
    2B+ damage: 1 coin... every 50k damage

    And 0.4 credits and 1 rep to every coin.

    That would be an awesome idea that ALL players would equally like and find awesome and would be uncontroversial and not subject to debate like the whole cap issue since every sane player would support such a Banish.

    BUT that changes Banish, which is such an important and fundamental part of the game too radically, hence it will never be seriously considered. But its nice to daydream...

    Sorry MattP, I will do some thread hijacking here and ask Dawn: You want players to have rewards coming in from a variety of events. Players think Rag is one of the most fun events but complain that the rewards make it not worth it to even boost. Many players have raised the issue about improving Rag rewards. Can you transmit this to the developers?

    You may need to check your math, but if no cap existed and you got 100mil coin per banish = 200 mil coins per day. Shrine with all 3 owned will get you around 40 - 60 mil coins for a low gem fee. That comes to around 240 - 260 mil coins per day. In a week that is around 1.68bil - 1.82 bil per week.

    Now it costs roughly 240mil to get a rune from lvl 11 -> 12 which would be around 7 - 7.6 runes going to lvl 12 in a week. It would take no time to get to lvl 12 runes for all in a month.

    Now the Black Smith. From lvl 70 - 110 it is around 23bil for all 7 heros. That is 12.6 weeks of banish at the coin rate I mentioned. 3 - 4 month you are done with all your Black smith to 110 and 115 in another 2 - 3 weeks.

    So the coin is a big issue and the cap cannot be raised for 6.25 banish to that level. I suggested a modest 125 mil to give an additional 25 mil to the pool vs. the 100mil for 1.25 bil banish.

    The game is finished when everyone maxes BS and Runes. Thus, the cap cannot be lifted.

    Thanks, and it is time to close all future banish cap limit threads.
    Hey ExplorerTynon, your idol Exec want the cap gone so you are supposed to want the cap gone since you are their lapdog.
    Last edited by Yelsha; 05-02-2014 at 07:09 PM.

  2. #2
    Ok so for all of you saying the cap is a good thing.
    Check out this screen shot of a newer server.
    How is the cap helping when this happens because servers are dead?

    banish.jpg

    One guy does 99% of the damage on a 1.25b banish and gets last hit.

    This cap is not to stop this, it is clearly designed to punish high population servers.

  3. #3
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post
    Ok so for all of you saying the cap is a good thing.
    Check out this screen shot of a newer server.
    How is the cap helping when this happens because servers are dead?

    banish.jpg

    One guy does 99% of the damage on a 1.25b banish and gets last hit.

    This cap is not to stop this, it is clearly designed to punish high population servers.
    The cap is 100 mil per banish. This screen shot shows a guy receiving 109 mil and so this is before there was a cap.

    This only proves Cap is a good thing.

    He probably only gets now 50 - 60 mil.

  4. #4
    Quote Originally Posted by Riot View Post
    The cap is 100 mil per banish. This screen shot shows a guy receiving 109 mil and so this is before there was a cap.

    This only proves Cap is a good thing.

    He probably only gets now 50 - 60 mil.
    This ss is from TODAY
    it shows the added 10m from last hit

  5. #5
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post
    This ss is from TODAY
    it shows the added 10m from last hit
    Which server is this?

    And by eliminating the cap, how much coin then would this person have really received? 190 mil?

  6. #6
    Quote Originally Posted by Riot View Post
    Which server is this?

    And by eliminating the cap, how much coin then would this person have really received? 190 mil?
    NO
    134m with no cap.

    Its a server in the 90s -the player has asked to stay anonymous so Im trying to do so.

    But whats the point of the cap when this happens? All it is doing is punishing servers who have more players versus those with less players.

    So im not seeing how the cap helps people. It hurts more then it helps. Show me how it really helps anyone? ALl I see are negatives - not one postive

  7. #7
    Lightbringer
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    Well I am saying something a little different.

    Keep the cap in place, but place an "individual maximum per banish cap" of 50 mil in addition so they cannot get any more than 50 mil regardless of what others do in Banish. So if this person does 99% of the damage, that is fine, but he will only get 50mil per banish as the individual cap kicks in.
    Yes, individual banish caps have been proposed many times.

    Either 1) Implement individual cap in place of realm cap, or 2) raise the realm cap but also add an individual cap.

    BTW, that, "anonymous," player is Fluer from Server 91.
    She left her old guild, which happens to Flameheart's (who is a huge hitter in Banishes) guild, to go to an empty realm just to rack in more Banish awards.

    Seems like a smart idea, I'm considering doing so too on my main server as well now.
    Last edited by Yelsha; 05-04-2014 at 09:37 PM.

  8. #8
    Quote Originally Posted by Yelsha View Post
    Yes, individual banish caps have been proposed many times.

    Either 1) Implement individual cap in place of realm cap, or 2) raise the realm cap but also add an individual cap.

    BTW, that, "anonymous," player is Fluer from Server 91.
    She left her old guild, which happens to Flameheart's (who is a huge hitter in Banishes) guild, to go to an empty realm just to rack in more Banish awards.

    Seems like a smart idea, I'm considering doing so too on my main server as well now.
    Well I wish there was an empty realm on server 1- could we get a new realm on server 1 please - The Matt Realm - I could use 99m coins per banish daily.

    The problem is small servers population versus higher server population. Many believe this cap was put in place to try and stop small population servers from doing exactly what I screen shotted. As you can see it did not stop that. And I believe any cap is going to hurt players somewhere some how.

    SO make it like I suggested.

    Regardless of realms, server population etc - if you do x amount of damage you get the same rewards as others who do the same. ANd yes I know you all think that is how it is setup now. Butt it isnt becuas eho wmuch damage you can do is based on the server population and realm population.

    My earlier proposal of making banish run like rag make sit so EVERYONE does the same number of rounds regardless of how long a round can last - allowing players to be AFK. Stop sthe whole getting attacked in banish PvP nonsense. Removes the need to refresh period.

    Then it makes it so the devs can figure out that magical # of coins /creds and rep to assign per x amount of damage.
    Then that annoying last hit taking 10 rounds is removed and replaced with first strike reward.

    I know alot of people are reading this thread as me whining for more coins. And YES that is part of my motivation. But there is ALOT more to this cap then most players realize. And it only hurts players. It helps noone. The supposed reason for implementing it can be achieved with my suggestion and at the same time eliminate many of the issues and concerns many have expressed in this forum about banish.

    SO stop worrying about how many more coins blayd or me or anyone can get if the cap is removed - take a serious look at my suggestion of how to completely overhaul banish and give feed back on that

  9. #9
    Justice Riot's Avatar
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    Quote Originally Posted by mattp169 View Post
    Well I wish there was an empty realm on server 1- could we get a new realm on server 1 please - The Matt Realm - I could use 99m coins per banish daily.
    So essentially, this is the real reason why you want to have the cap removed. So you can get significant coinage like others on empty servers, yet you want to enjoy the active server benefits. Essentially you are saying you want your cake and eat it too.

    Can't have it both ways, because those empty servers also will not and do not get to lvl 8 guilds anytime soon, like the server you are on with active players getting 150 stamina every day that stacks helping you level faster. So there is a trade off.

    Eventually Tynon will merge those "empty" servers soon so there isn't so many of these so called "empty realms" and coinage disparity. This would fix some of these issues.

    I think it is safe to say this banish cap discussion has come full circle and it is not going anywhere since Tynon has already stated their position many times on this topic, and no matter how much you go on about it, it is not going to change their position.

  10. #10
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    Quote Originally Posted by Yelsha View Post

    BTW, that, "anonymous," player is Fluer from Server 91.
    She left her old guild, which happens to Flameheart's (who is a huge hitter in Banishes) guild, to go to an empty realm just to rack in more Banish awards.
    We should merge these kinds of servers as priority 1 servers.

    this may fix the problem too.

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