Quote Originally Posted by mattp169 View Post
You and others have said raise the cap on 6.25b
Why so low of a cap on it. Let me break it down this way
in my realm
30-40 players do banish
top 2 eats up 50% of the damage
#9 and #10 on leader board does 1-2% of the total damage each

with such a low cap on the 6.25b it doesnt help those player. IN fact when #1 and # 2 get 2 subs - its gonna make it worse for them.

Yes I want more coins form banish - but with the cap and even the suggested cap on the 6.25b banish (125m-150m) - it will soon get to the point that smaller players - and by small I mean 70-100m power players are going to have no reason to do banish - because they can get more coins and creds form the shrine.

You see this situation is probably only going to occur on a few servers to be honest. I checked a few other severs out. And man there is noon eon most of these servers. SO I get why alot of you are saying there should be a cap. Because it will never really effect your server. But on server 1 its going to and is already having a very negative impact.
And that screen shot shows that the cap did nothing to stop player sin dead realms to getting tons of coins from banish.
Everything I have ever seen about people saying we need a cap is to stop people form running away with getting too much in banish a day. Well theres a better solution imo - merge servers.

If you want to keep the cap and adjust it for 6.25b then it need sto cap at no less then 400m - WHY so that all those medium and small accts have a reason to do the 6.25b- The pot must be big enough for all.

And before anyone says - lets make the cap based on players in a banish - stop - that will just lead to alts.


I made the suggestion of an unlimited HP banish that runs in the background like RAG. that we could set the coins/creds/rep per damage to something reasonable for all and add in al the city buffs and guild tech buffs to those numbers as well as a level multiplier.

This allows for banish to become equitable across all servers with no cap needed
I am not sure I agree with this.

1. The smaller players starting with #8 on down gets some times under 1% as well. This means even if you raise it, it doesn't help them nearly as it would help the top 5 players when you raise the cap and further widen the gap.
2. This would make the game progression too fast which Tynon has clearly stated they will not remove the cap.
3. Do you really have 40 active banish participants all the time?

Based on what I can see, raising the cap to a significant amount only helps the bigger players and not so much the little guys (who are also mainly alts).