I mainly concerned about MYSELF and my guildmates who are all suffering and going to suffer more because of this ridiculous cap that's only purpose is to punish high population servers.
I have challenged dawn once to please state exactly how the intended this cap to help players. he has yet to do so. SO I personally think they intended the cap to punish high population servers in an attempt to kill them off and have players move on to new servers.
I checked out what happens on a few other servers to get a NON server 1 centric view point of the issue
I am not sure I agree with this.
1. The smaller players starting with #8 on down gets some times under 1% as well. This means even if you raise it, it doesn't help them nearly as it would help the top 5 players when you raise the cap and further widen the gap.
2. This would make the game progression too fast which Tynon has clearly stated they will not remove the cap.
3. Do you really have 40 active banish participants all the time?
Based on what I can see, raising the cap to a significant amount only helps the bigger players and not so much the little guys (who are also mainly alts).
DUDE we are server 1 we really have 40-60 active players per realm not alts.
SO this cap is hurting ALOT of players. NOT ALTS.
Yes the top 5 will get more
so will the rest
The alternative is people stop doing banish because it is pointless. _ then they have so little income they dont progress and leave the game - Look I know uCool miscalculated alot of things from DAY 1 - But instead of hurting alot of players why not make it so theres more to spend on when you reach higher levels? SO all that extra income has to go somewhere.
There has to be a better solution then what we have now on Server 1 in regards to this 6.25b banish non sense.
So essentially, this is the real reason why you want to have the cap removed. So you can get significant coinage like others on empty servers, yet you want to enjoy the active server benefits. Essentially you are saying you want your cake and eat it too.
Can't have it both ways, because those empty servers also will not and do not get to lvl 8 guilds anytime soon, like the server you are on with active players getting 150 stamina every day that stacks helping you level faster. So there is a trade off.
Eventually Tynon will merge those "empty" servers soon so there isn't so many of these so called "empty realms" and coinage disparity. This would fix some of these issues.
I think it is safe to say this banish cap discussion has come full circle and it is not going anywhere since Tynon has already stated their position many times on this topic, and no matter how much you go on about it, it is not going to change their position.
They did. It is called Mount feeds which cost 1 mil coinage per feed. For the average player this could drain them of all their life savings on a daily basis. It also slows down the progression of medium players who usually get around 10 - 15 mil coin per day (which 5mil - 7 mil now go to feeding a mount). I am sure they will come up with more coin draining things.
Sarcasm is lost in translation some days.
I am very happy getting my 20-30m coins per banish as it is now. And when I get my second sub it will be more. But what happens when 2 or 3 players in the realm have 2 subs. They will be forced to do the 6.25b banish and then everyone in the realm is forced to do a 50-60 min banish and get the same or less rewards. This is more complicated then just how many more coins I could get without the cap. Apparently the intricacies of the situation are lost on the majority of players who will never be effected. Blayd, without major merges- you will never feel the full effect of this cap, so you commenting on the subject isnt super helpful. You do not understand the makeup of high population servers or having someone to compete with. YOU ARE A SPECIAL CASE. SO are a few others.
The lack of comments from Dawn illustrates that the devs dont get it or I am 100% correct in the REAL reason for the cap.
And that 150 stamina is next to useless for some. What are we going to use it on? Most on server 1 have all their plans done or cant get any more useful plans yet without powering up. For that city buff to be useful you need to get it much earlier in game play. Sure its helping some players - but its not as big of a deal as you try to make it to be.
ANd as far as my cake and eating it too - to me that is the same as saying we need a cap and we need to raise it for 6.25b banish
I'm sorry matt.
The world doesn't revolve around Server 1, nor should it ever be.
The majority of servers in Tynon would kill to have 150 stamina free each day, and 1 free lab each day.
You have shown again and again how selfish you think of yourself.
I agree with Blayd, this discussion has gone full circle and is going nowhere. A waste of forum bandwidth and space.
OK, I am beginning to like Matt's idea of no hit-point, no refresh banishes more and more.
Banish works like this: Once you click into Banish and boost, you get 50 rounds regardless of how long each round lasts, Rag-style.
You rewards would scale based on damage, using a scale such as:
1-100M damage: 1 coin/0.4 credits/1 rep every 10k dmg
100M-250M damage: 1 coin/.../... every 12.5k dmg
250M-500M damage: 1 coin... every 15k damage
500M-1B damage: 1 coin... every 20k damage
1B-2B damage: 1 coin... every 25k damage
2B+ damage: 1 coin... every 50k damage
The brilliant thing is this solves BOTH problems with the current system:
1) Makes things fair and balances things across all servers, making people with same level of dps earn the same.
2) Solves the problem with exponentially increasing incomes. The previous system suffered from exponentially increasing income due to players exponentially increasing their income past a certain point (LB sets). Now, by scaling damage so the marginal income decreases as the marginal damage increases, the growth in income evens out and is linear even as damage increases exponentially.