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Thread: new suport heroes

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  1. #1

    new suport heroes

    we got the morale raiser/lower, and the healer. How about a support hero that deals no dmg but increase the dmg a hero makes. It could be a skill like savagery that increase a heroes physical and crit chance.

    If you call it "mass savagery" and "greater mass savagery" you got both a purple and a gold hero.

    The skill should probably be a bit weaker than the original savagery and greater savagery skill, and it should be cumulative i think.

    Would be fun to add one of these to see if it could give new banish strategies


    mass savagery could be 15% increased physical dmg and 10% increased crit rating
    greater mass savagery could be 25% increased physical and 15% increased crit rating

  2. #2
    Lightbringer
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    The only problem is that the hero will have to fit in somewhere like with royal challenge or raising your title
    Otherwise definitely I'd love to see a new hero available to all players and quick to get

  3. #3
    Champion
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    So your going to use 3 support hero's instead of 2 so that leaves your main and 1 other hitting.

  4. #4
    Ironheart
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    I'd like to see a Support Hero that I'd call a Battle Strategist (The Professor etc.). This hero would in real time direct attacks in an opimized way based on some user defined options that can be edited/toggled in near-real time before the battle etc. Rules like "Focus attacks on enemy X" or "move damaged tank to back row to rotate health/hits on alt tank" or "Let all mages fire first from any position" etc.

    There's too much "dumb" combat going on in the default game play mechanism. One can have an enemy tank down to 1% health then lose a single attacker on that line or row and only if any toon on your side just were to use 1 round to deviate from their attack lane instead smack it to finish it then that would make a huge change in battle outcome. If a shield pops up on an enemy is generally better to re-target a more soft target by going around it - archers and mages should be able to retarget dynamically from front row to back or middle targets based on low health or retargeting rules.

    This idea is more like a primitive rules based Artificial Intelligence Engine but it could really be cool and add some player defined strategies and tactics that get us off the silly grid matrix row/column linear play and make a more dynamic and fun combat space.

  5. #5
    Quote Originally Posted by RiverBummer View Post
    There's too much "dumb" combat going on in the default game play mechanism. One can have an enemy tank down to 1% health then lose a single attacker on that line or row and only if any toon on your side just were to use 1 round to deviate from their attack lane instead smack it to finish it then that would make a huge change in battle outcome. If a shield pops up on an enemy is generally better to re-target a more soft target by going around it - archers and mages should be able to retarget dynamically from front row to back or middle targets based on low health or retargeting rules.
    The strategy to do it is already available: it's called gutshot

  6. #6
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by Nymeria View Post
    we got the morale raiser/lower, and the healer. How about a support hero that deals no dmg but increase the dmg a hero makes. It could be a skill like savagery that increase a heroes physical and crit chance.

    If you call it "mass savagery" and "greater mass savagery" you got both a purple and a gold hero.

    The skill should probably be a bit weaker than the original savagery and greater savagery skill, and it should be cumulative i think.

    Would be fun to add one of these to see if it could give new banish strategies


    mass savagery could be 15% increased physical dmg and 10% increased crit rating
    greater mass savagery could be 25% increased physical and 15% increased crit rating
    i wouldnt want to see new ones until the 4th subslot since i am still learning and getting used to the ones that we recently rained
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  7. #7
    Judgment Revan's Avatar
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    Quote Originally Posted by kaisim_2492829 View Post
    i wouldnt want to see new ones until the 4th subslot since i am still learning and getting used to the ones that we recently rained
    You mean third slot? or are you assuming that they will later add more?

    Anyways, I am kinda hoping for support heroes with new abilities at some because well I've been holding out hope that will be some really cool ones ever since they came out with herja.

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