I'd like to see a Support Hero that I'd call a Battle Strategist (The Professor etc.). This hero would in real time direct attacks in an opimized way based on some user defined options that can be edited/toggled in near-real time before the battle etc. Rules like "Focus attacks on enemy X" or "move damaged tank to back row to rotate health/hits on alt tank" or "Let all mages fire first from any position" etc.
There's too much "dumb" combat going on in the default game play mechanism. One can have an enemy tank down to 1% health then lose a single attacker on that line or row and only if any toon on your side just were to use 1 round to deviate from their attack lane instead smack it to finish it then that would make a huge change in battle outcome. If a shield pops up on an enemy is generally better to re-target a more soft target by going around it - archers and mages should be able to retarget dynamically from front row to back or middle targets based on low health or retargeting rules.
This idea is more like a primitive rules based Artificial Intelligence Engine but it could really be cool and add some player defined strategies and tactics that get us off the silly grid matrix row/column linear play and make a more dynamic and fun combat space.


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