
Originally Posted by
RiverBummer
There's too much "dumb" combat going on in the default game play mechanism. One can have an enemy tank down to 1% health then lose a single attacker on that line or row and only if any toon on your side just were to use 1 round to deviate from their attack lane instead smack it to finish it then that would make a huge change in battle outcome. If a shield pops up on an enemy is generally better to re-target a more soft target by going around it - archers and mages should be able to retarget dynamically from front row to back or middle targets based on low health or retargeting rules.