Quote Originally Posted by Toth View Post
1. Stamina is a universal complaint for all but the highest level players. That said, it seems fitting that adding a better way to get stamina seems fitting.

  • Option 1 - Stamina Potions in the Fair. These are a mainstay of virtually every online game ever made. They can range from small vials of, say, 5 points to a whopping 50. They should be purchaseable with coins, credits and gems, not just one or the other. The Fair already has the necessary mechanism.
  • Option 2 - Stamina Potions in the Chests. I doubt that I need to explain this one.
  • Option 3 - JUST REMOVE STAMINA FROM THE GAME. Let's face it. This game is completely governed by two factors. One of them is obviously money - if you have it, you get ahead. The second factor is time. I have run across many players that play for about an hour and then sit around complaining about the lack of stamina for 6 hours. It really serves no purpose, other than to STOP YOU FROM PLAYING. Take it out.
Stamina can be obtained through guild chests and in guild gift packs. You can buy 100 stamina for 20 gems (1st time, then it raises by 5 gems). You get 1 stamina every 10 minutes, two 30 stamina bonuses and when your guild hits level 8 and holds Astrifactorm , that's another 150 stam a day bonus. Why do we need potions? Answer; we don't.

Stamina is supposed to a mild handicap to prevent speed progression.

Quote Originally Posted by Toth View Post
2. Correct Weapons. This is mostly cosmetic, but as many have pointed out, it seems silly for two character classes to upgrade a weapon they do not use. Bows and Knuckledusters should be added to the game.
If we don't get bows for archers and knuckle dusters for warriors, Tynon will cease to exist . Seriously though, it's just a simplified graphic saving way of representing your heroes weapon attack power. Not important.

Quote Originally Posted by Toth View Post
3. Greedy Mounts need SlimFast. For people who do not have a credit card permanently melted into the palm of their hand, a million coins comes fairly slowly. If horses cost a million bucks to feed, there wouldn't be any horses left, ya know? How about cutting that in half? And I'm sorry to say, but 15 gems is a lot for most of us, to train with.

I'm not a heavy coiner and can manage to feed my 3 star Dragon (Fluffy) 8 times a day, only fed it 15 gems once. It's just a matter of resource management.

Quote Originally Posted by Toth View Post
4. Level 20 and 60 Runes should be available to all levels. Period.
Divine (level 60) are not really needed until you are past level 60. All other runes are already available for all levels.

Quote Originally Posted by Toth View Post
5. Level requirements for Quests - GONE. Much like Stamina, this only serves to make people stop what they're doing. Many times, in the early parts of the game, you find that you are more than powerful enough to finish a part of the main quest, but you are forced to waste a day and a half of your LIFE to level up to 28 or whatever, just so you can kill a boss you could have beaten at level 20. Get rid of that, please.

Level requirements and stamina are there as a handicap for player progression. Remove it and when the players who can afford to spend more race through the Quests, people like yourself will be back here complaining about it.

Quote Originally Posted by Toth View Post
6. Guild Raids - these are similar to World Boss events, but they have a longer timer, and only players in your guild can partake. The beast can be summoned once every day, and your guild has 24 hrs to kill it. Fun, simple, awesome.

Been suggested in various forms before and you know what, most of us player agree. It'll be an awesome idea.